Bestselling Computers & Technology Books for 10 Year Olds

Here are the top 30 bestselling computers & technology books for 10 year olds. Please click Read Review to read book reviews on Amazon. You can also click Find in Library to check book availability at your local library. If the default library is not correct, please follow Change Library to reset it.

1. The LEGO MINDSTORMS EV3 Discovery Book (Full Color): A Beginner’s Guide to Building and Programming Robots

by: Laurens Valk
Release date: Jun 13, 2014
Number of Pages: 396
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LEGO MINDSTORMS has changed the way we think about robotics by making it possible for anyone to build real, working robots. The latest MINDSTORMS set, EV3, is more powerful than ever, and The LEGO MINDSTORMS EV3 Discovery Book is the complete, beginner-friendly guide you need to get started.

Begin with the basics as you build and program a simple robot to experiment with motors, sensors, and EV3 programming. Then you’ll move on to a series of increasingly sophisticated robots that will show you how to work with advanced programming techniques like data wires, variables, and custom-made programming blocks. You’ll also learn essential building techniques like how to use beams, gears, and connector blocks effectively in your own designs.

Master the possibilities of the EV3 set as you build and program:

  • The EXPLOR3R, a wheeled vehicle that uses sensors to navigate around a room and follow lines
  • The FORMULA EV3 RACE CAR, a streamlined remote-controlled race car
  • ANTY, a six-legged walking creature that adapts its behavior to its surroundings
  • SK3TCHBOT, a robot that lets you play games on the EV3 screen
  • The SNATCH3R, a robotic arm that can autonomously find, grab, lift, and move the infrared beacon
  • LAVA R3X, a humanoid robot that walks and talks

More than 150 building and programming challenges throughout encourage you to think creatively and apply what you’ve learned to invent your own robots. With The LEGO MINDSTORMS EV3 Discovery Book as your guide, you’ll be building your own out-of-this-world creations in no time!

Requirements: One LEGO MINDSTORMS EV3 set (LEGO SET #31313)

tags:

Children’s Books > Computers & Technology > Hardware & Robotics

2. Python for Kids: A Playful Introduction to Programming

by: Jason R. Briggs
Release date: Dec 22, 2012
Number of Pages: 344
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For Kids Aged 10+ (And Their Parents)

The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi!

Python is a powerful, expressive programming language that’s easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that’s no fun for anyone.

Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side.

Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you’ll have programmed two complete games: a clone of the famous Pong and “Mr. Stick Man Races for the Exit”—a platform game with jumps, animation, and much more.

As you strike out on your programming adventure, you’ll learn how to:

  • Use fundamental data structures like lists, tuples, and maps
  • Organize and reuse your code with functions and modules
  • Use control structures like loops and conditional statements
  • Draw shapes and patterns with Python’s turtle module
  • Create games, animations, and other graphical wonders with tkinter

Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming.

tags:

Children’s Books > Computers & Technology > Programming

3. The LEGO MINDSTORMS EV3 Idea Book: 181 Simple Machines and Clever Contraptions

by: Yoshihito Isogawa
Release date: Nov 21, 2014
Number of Pages: 232
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The LEGO® MINDSTORMS® EV3 Idea Book explores dozens of creative ways to build amazing mechanisms with the LEGO MINDSTORMS EV3 set. Each model includes a list of the required parts, minimal text, and colorful photographs from multiple angles so you can re-create it without the need for step-by-step instructions.

You’ll learn to build cars with real suspension, steerable crawlers, ball-shooters, grasping robotic arms, and other creative marvels. Each model demonstrates simple mechanical principles that you can use as building blocks for your own creations.

Best of all, every part you need to build these machines comes in one LEGO set (#31313)!

tags:

Children’s Books

4. Coding For Kids For Dummies

by: Camille McCue
Release date: Nov 17, 2014
Number of Pages: 384
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An easy-to-grasp introduction to coding concepts for kids

Coding For Kids For Dummies breaks coding into a series of small projects, each designed to teach elementary-to-middle-school-aged students a core concept to build a game, application, or other tool. In this his hands-on, friendly guide readers will get access to a leading coding tool that has been designed specifically for kids, showing them how to create the projects provided in the book as well as how to implement them into their own creative work.

Written by a teacher and leading advocate of coding education, Coding For Kids For Dummies explains to kids in plain English how to apply the math and logic skills they already have to the subject of coding. In no time, they’ll be grasping basic coding concepts, completing their very own technical feats, and arming themselves with the computer science experience and know-how to prepare for a future working with technology.

  • Lay-flat binding allows for easy access as students work on projects
  • Full-color, large-print design make the information more approachable to kids
  • Kids interested in computer science get a competitive edge
  • The author has dedicated her career to enhancing coding and other STEM education in schools

If you’re a student who wants to learn coding, a parent who wants to help your kid pursue an interest in coding, or a teacher who is in need of a supplemental course book for your computer science class, Coding For Kids For Dummies has you covered.

tags:

Children’s Books > Computers & Technology > Programming

5. Arduino Project Handbook: 25 Practical Projects to Get You Started

by: Mark Geddes
Release date: Jul 01, 2016
Number of Pages: 272
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Arduino Project Handbook is a beginner-friendly collection of electronics projects using the low-cost Arduino board. With just a handful of components, an Arduino, and a computer, you’ll learn to build and program everything from light shows to arcade games to an ultrasonic security system.

First you’ll get set up with an introduction to the Arduino and valuable advice on tools and components. Then you can work through the book in order or just jump to projects that catch your eye. Each project includes simple instructions, colorful photos and circuit diagrams, and all necessary code.

Arduino Project Handbook is a fast and fun way to get started with micro-controllers that’s perfect for beginners, hobbyists, parents, and educators.

25 Step-by-Step Projects

Pushbutton-Controlled LED

Light Dimmer

Bar Graph

Disco Strobe Light

Plant Monitor

Ghost Detector

Arduino Melody

Memory Game

Secret Knock Lock

Joystick-Controlled Laser

Remote Control Servo

LCD Screen Writer

Weather Station

Fortune Teller

Reaction Timer Game

Electronic Die

Rocket Launcher

Intruder Sensor

Laser Trip Wire Alarm

Sentry Gun

Motion Sensor Alarm

Keypad Entry System

Wireless ID Card Entry System

Rainbow Light Show

Build Your Own Arduino

tags:

Children’s Books > Computers & Technology > Hardware & Robotics

6. Learn to Program with Scratch: A Visual Introduction to Programming with Games, Art, Science, and Math

by: Majed Marji
Release date: Feb 23, 2014
Number of Pages: 288
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Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts?

In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You’ll learn how to:

  • Harness the power of repeat loops and recursion
  • Use if/else statements and logical operators to make decisions
  • Store data in variables and lists to use later in your program
  • Read, store, and manipulate user input
  • Implement key computer science algorithms like a linear search and bubble sort

Hands-on projects will challenge you to create an Ohm’s law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly.

tags:

Children’s Books > Computers & Technology > Entertainment & Games

7. The Art of LEGO MINDSTORMS EV3 Programming (Full Color)

by: Terry Griffin
Release date: Jan 14, 2014
Number of Pages: 276
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With its colorful, block-based interface, The LEGO® MINDSTORMS® EV3 programming language is designed to allow anyone to program intelligent robots, but its powerful features can be intimidating at first. The Art of LEGO MINDSTORMS EV3 Programming is a full-color, beginner-friendly guide designed to bridge that gap.

Inside, you’ll discover how to combine core EV3 elements like blocks, data wires, files, and variables to create sophisticated programs. You’ll also learn good programming practices, memory management, and helpful debugging strategies—general skills that will be relevant to programming in any language.

All of the book’s programs work with one general-purpose test robot that you’ll build early on. As you follow along, you’ll program your robot to:

  • React to different environments and respond to commands
  • Follow a wall to navigate a maze
  • Display drawings that you input with dials, sensors, and data wires on the EV3 screen
  • Play a Simon Says-style game that uses arrays to save your high score
  • Follow a line using a PID-type controller like the ones in real industrial systems

The Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education Editions of the EV3 set, making it perfect for kids, parents, and teachers alike. Whether your robotics lab is the living room or the classroom, this is the complete guide to EV3 programming that you’ve been waiting for.

Requirements: One LEGO MINDSTORMS EV3 Home OR Education set (#31313 OR #45544)

tags:

Children’s Books > Arts, Music & Photography

8. How Things Work Encyclopedia

by: DK
Release date: Dec 28, 2009
Number of Pages: 128
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Looking at the technology all around us-and then explaining how it works, the How Things Work Encyclopedia lifts the hood of a car engine, gets inside a TV set, and discovers the power of invisible microwaves. With close-ups, cutaways, and diagrams bringing the technology to life, and timelines illustrating the development of inventions, challenging curiosity quizzes and fascinating facts, the How Things Work Encyclopedia lets children really see and understand what’s going on inside.
tags:

Children’s Books > Science, Nature & How It Works > How Things Work

9. The LEGO Technic Idea Book: Simple Machines

by: Yoshihito Isogawa
Release date: Oct 25, 2010
Number of Pages: 168
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The LEGO® Technic Idea Book: Simple Machines is a collection of hundreds of working examples of simple yet fascinating Technic models that you can build based on their pictures alone. Each project uses color-coded pieces and is photographed from multiple angles, making it easy to see how the models are assembled without the need for step-by-step instructions. Every model illustrates a different principle, concept, or mechanism that will inspire your own original creations. You’re encouraged to use these elements as building blocks to create your own masterpieces.

The Technic models in Simple Machines demonstrate basic configurations of gears, shafts, pulleys, turntables, connectors, and the like. You’ll learn how to create small, elegant machines like cranes, operable doors, motorized cars, a rubber band-powered rocket launcher, a hand-cranked drag racer, and even musical instruments.

This visual guide, the first in the three-volume LEGO Technic Idea Book series, is the brainchild of master builder Yoshihito Isogawa of Tokyo, Japan. Each title is filled with photos of Isogawa’s unique models, all of which are designed to fire the imaginations of LEGO builders young and old.

Imagine. Create. Invent. Now, what will you build?

NOTE: The LEGO Technic Idea Book series uses parts from various Technic sets. If you don’t have some of the pieces shown in a particular model, experiment by substituting your own parts or visit the No Starch Press website for a list of the special parts used in the book.

tags:

Children’s Books > Arts, Music & Photography

10. JavaScript for Kids: A Playful Introduction to Programming

by: Nick Morgan
Release date: Dec 12, 2014
Number of Pages: 336
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JavaScript is the programming language of the Internet, the secret sauce that makes the Web awesome, your favorite sites interactive, and online games fun!

JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas.

Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to:

  • Create functions to organize and reuse your code
  • Write and modify HTML to create dynamic web pages
  • Use the DOM and jQuery to make your web pages react to user input
  • Use the Canvas element to draw and animate graphics
  • Program real user-controlled games with collision detection and score keeping

With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today!

Ages 10+ (and their parents!)

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Children’s Books > Computers & Technology > Programming

11. Make: Tools: How They Work and How to Use Them

by: Charles Platt
Release date: Oct 07, 2016
Number of Pages: 272
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Whether you’re interested in becoming a handyman or developing artisanal woodworking skills, the place to begin is by learning the fundamentals of using basic workshop tools correctly. The place to find out how is right here. Make: Tools is shop class in a book.

Consumer-level 3D printers and CNC machines are opening up new possibilities for makers. But there will always be a need for traditional workshop skills and tools. Charles Platt’s Make: Tools applies the same approach to its subject matter as his bestselling Make: Electronics — in-depth explanations and hands-on projects that gradually increase in level of challenge.

Illustrated in full color with hundreds of photographs and line drawings, the book serves as a perfect introduction to workshop tools and materials for young adults and adults alike. Platt focuses on basic hands tools and assumes no prior experience or knowledge on the part of the reader. The projects all result in fun games, toys, and puzzles. The book serves as both a hands-on tutorial a reference that will be returned to again and again.

tags:

Children’s Books > Science, Nature & How It Works > Heavy Machinery

12. Ada Byron Lovelace and the Thinking Machine

by: Laurie WallmarkApril Chu
Release date: Oct 13, 2015
Number of Pages: 40
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Ada Lovelace, the daughter of the famous romantic poet, Lord Byron, develops her creativity through science and math. When she meets Charles Babbage, the inventor of the first mechanical computer, Ada understands the machine better than anyone else and writes the world’s first computer program in order to demonstrate its capabilities.
tags:

Children’s Books > Computers & Technology > Programming

13. Ada’s Ideas: The Story of Ada Lovelace, the World’s First Computer Programmer

by: Fiona Robinson
Release date: Aug 02, 2016
Number of Pages: 40
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Ada Lovelace (1815–1852) was the daughter of Lord Byron, a poet, and Anna Isabella Milbanke, a mathematician. Her parents separated when she was young, and her mother insisted on a logic-focused education, rejecting Byron’s “mad” love of poetry. But Ada remained fascinated with her father and considered mathematics “poetical science.” Via her friendship with inventor Charles Babbage, she became involved in “programming” his Analytical Engine, a precursor to the computer, thus becoming the world’s first computer programmer. This picture book biography of Ada Lovelace is a compelling portrait of a woman who saw the potential for numbers to make art.
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Children’s Books > Computers & Technology > Programming

14. Teach Your Kids to Code: A Parent-Friendly Guide to Python Programming

by: Bryson Payne
Release date: May 01, 2015
Number of Pages: 336
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Teach Your Kids to Code is a parent’s and teacher’s guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM.

Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications.

Whether you’ve been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to:

  • Explore geometry by drawing colorful shapes with Turtle graphics
  • Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls
  • Create fun, playable games like War, Yahtzee, and Pong
  • Add interactivity, animation, and sound to their apps

Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

tags:

Children’s Books > Computers & Technology > Programming

15. 3D Game Programming for Kids: Create Interactive Worlds with JavaScript (Pragmatic Programmers)

by: Chris Strom
Release date: Oct 26, 2013
Number of Pages: 250
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Printed in full color.

You know what’s even better than playing games? Creating your own. Even if you’re an absolute beginner, this book will teach you how to make your own online games with interactive examples. You’ll learn programming using nothing more than a browser, and see cool, 3D results as you type. You’ll learn real-world programming skills in a real programming language: JavaScript, the language of the web. You’ll be amazed at what you can do as you build interactive worlds and fun games.

You’ll jump right in and write games and simulations while learning programming fundamentals. You’ll use the ICE Code Editor, which was created especially for this book to make it easy for you to get started with JavaScript programming. With the ICE Editor, you’ll see the results of your work right away. Want a red donut? You can make hundreds of them, spinning around like crazy right next to the code you just typed.

You’ll do hands-on coding in every chapter. You’ll start by building simple animated shapes, then make your own player–who can do cartwheels! You’ll learn how to build your own games from start to finish, including a monster eating fruit, a cave puzzle, and rafting on a river. You’ll animate simple shapes to create a model of the solar system, and make your own website so that you can show off your games with your friends. If you just want to make games, jump to the lessons focusing on projects. To understand some of the theory better or if you need some help with functions, turn to the chapters that explain the programming concepts. We’ll walk you carefully through all the math needed to bring games to life.

Best of all, you get to create awesome games and say, “I made this!”

tags:

Children’s Books > Computers & Technology > Hardware & Robotics

16. Raspberry Pi For Kids For Dummies

by: Richard Wentk
Release date: Jul 13, 2015
Number of Pages: 352
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Getting acquainted with your Raspberry Pi has never been sweeter

Raspberry Pi For Kids For Dummies makes it easy for kids to set-up, operate, and troubleshoot like a Pi pro! Introducing you to Pi through a series of entertaining and inspiring projects, this handy, step-by-step guide shows you how to write computer games, build websites, make art and music, create electronic projects, and much more! From downloading the operating system and setting up your Raspberry Pi to creating art in Tux Paint and designing games with Scratch, everything you need to have fun with Pi is inside!

Raspberry Pi For Kids For Dummies leaves the confusing tech talk behind and explains in plain English how to unleash all the cool possibilities of Pi, like playing Minecraft in Python, using HTML to make a website, managing and customizing your Raspberry Pi, playing music with Sonic Pi, and understanding and playing with the GPIO.

  • Teaches the basics of Raspberry Pi in a simple and thorough approach
  • Shows you how to zoom around Pi, all while learning valuable programming skills
  • Offers tons of exciting projects to keep you engaged as you learn
  • Includes instruction on everything you need to troubleshoot Raspberry Pi

If you’re aspiring computer programmer age 8-18 and want to start having fun with Pi, look no further than Raspberry Pi For Kids For Dummies.

tags:

Children’s Books > Computers & Technology > Entertainment & Games

17. DK Workbooks: Computer Coding

by: DK
Release date: Aug 18, 2014
Number of Pages: 40
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Take kids from browsing to building with DK Workbooks: Computer Coding. Created for children ages 6–9, this highly visual workbook builds basic programming skills using Python, a free computer coding program and language available for download.

Perfect for beginner coders, DK Workbooks: Computer Coding explains how computer coding works and teaches kids how to complete simple coding actions with clear, step-by-step instructions and fun pixel art. All they need is a desktop or laptop, and an internet connection to download Python 3.

From creating lists to solving math problems to controlling a robot in a maze, young coders will learn how to think like a computer. Kids can even test their coding knowledge with written quizzes at the end of each section and a glossary at the back of the book.

Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK’s computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.

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Children’s Books > Computers & Technology > Programming

18. The LEGO Technic Idea Book: Fantastic Contraptions

by: Yoshihito Isogawa
Release date: Oct 25, 2010
Number of Pages: 176
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The LEGO® Technic Idea Book: Fantastic Contraptions is a collection of hundreds of working examples of simple yet fascinating Technic models that you can build based on their pictures alone. Each project uses color-coded pieces and is photographed from multiple angles, making it easy to see how the models are assembled without the need for step-by-step instructions. Every model illustrates a different principle, concept, or mechanism that will inspire your own original creations. You’re encouraged to use these elements as building blocks to create your own masterpieces.

The Technic models in Fantastic Contraptions include working catapults, crawling spiders, and bipedal walkers, as well as gadgets powered by fans, propellers, springs, magnets, and vibration. You’ll even learn how to add lights, pneumatics, and solar panels to your own models.

This visual guide, the third in the three-volume LEGO Technic Idea Book series, is the brainchild of master builder Yoshihito Isogawa of Tokyo, Japan. Each title is filled with photos of Isogawa’s unique models, all of which are designed to fire the imaginations of LEGO builders young and old.

Imagine. Create. Invent. Now, what will you build?

NOTE: The LEGO Technic Idea Book series uses parts from various Technic sets. If you don’t have some of the pieces shown in a particular model, experiment by substituting your own parts or visit the No Starch Press website for a list of the special parts used in the book.

tags:

Children’s Books > Arts, Music & Photography

19. The LEGO Technic Idea Book: Wheeled Wonders

by: Yoshihito Isogawa
Release date: Oct 25, 2010
Number of Pages: 144
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The LEGO® Technic Idea Book: Wheeled Wonders is a collection of hundreds of mechanisms for cars, trucks, motorcycles, and other vehicles that you can build based on their pictures alone. Each project uses color-coded pieces and is photographed from multiple angles, making it easy to see how the models are assembled without the need for step-by-step instructions. Every model illustrates a different principle, concept, or mechanism that will inspire your own original creations. You’re encouraged to use these elements as building blocks to create your own masterpieces.

The Technic models in Wheeled Wonders spin or move things, drag race, haul heavy gear, bump off walls, wind up and go, and much more. You’ll discover how to build differential gears, implement steering and suspension, and design clutch and transmission systems to use in your own vehicles.

This visual guide, the second in the three-volume LEGO Technic Idea Book series, is the brainchild of master builder Yoshihito Isogawa of Tokyo, Japan. Each title is filled with photos of Isogawa’s unique models, all of which are designed to fire the imaginations of LEGO builders young and old.

Imagine. Create. Invent. Now, what will you build?

NOTE: The LEGO Technic Idea Book series uses parts from various Technic sets. If you don’t have some of the pieces shown in a particular model, experiment by substituting your own parts or visit the No Starch Press website for a list of the special parts used in the book.

tags:

Children’s Books > Arts, Music & Photography

20. Make: Action: Movement, Light, and Sound with Arduino and Raspberry Pi

by: Simon Monk
Release date: Mar 04, 2016
Number of Pages: 360
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Beginning with the basics and moving gradually to greater challenges, this book takes you step-by-step through experiments and projects that show you how to make your Arduino or Raspberry Pi create and control movement, light, and sound. In other words: action!

The Arduino is a simple microcontroller with an easy-to-learn programming environment, while the Raspberry Pi is a tiny Linux-based computer. This book clearly explains the differences between the Arduino and Raspberry Pi, when to use them, and to which purposes each are best suited.

Using these widely available and inexpensive platforms, you’ll learn to control LEDs, motors of various types, solenoids, AC (alternating current) devices, heaters, coolers, displays, and sound. You’ll even discover how to monitor and control these devices over the Internet. Working with solderless breadboards, you’ll get up and running quickly, learning how to make projects that are as fun as they are informative. In Make: Action, you’ll learn to:

  • Build a can crusher using a linear actuator with your Arduino
  • Have an Arduino water your plants
  • Build a personal traffic signal using LEDs
  • Make a random balloon popper with Arduino
  • Cool down your beverages with a thermostatic drink cooler you build yourself
  • Understand and use the PID control algorithm
  • Use Raspberry Pi to create a puppet dance party that moves to your tweets!
tags:

Children’s Books

21. The Unofficial LEGO Technic Builder’s Guide

by: Pawel “Sariel” Kmiec
Release date: Nov 09, 2012
Number of Pages: 352
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The LEGO® Technic system opens a new realm of building possibilities. Using motors, gears, pneumatics, pulleys, linkages, and more, you can design LEGO models that really move.

The Unofficial LEGO Technic Builder’s Guide is filled with building tips for creating strong yet elegant machines and mechanisms with the Technic system. Author Pawel “Sariel” Kmiec will teach you the foundations of LEGO Technic building, from simple machines to advanced mechanics, even explaining how to create realistic to-scale models. Sariel, a world-renowned LEGO Technic expert, offers unique insight into mechanical principles like torque, power translation, and gear ratios, all using Technic bricks. You’ll learn how to:

  • Create sturdy connections that can withstand serious stress
  • Re-create specialized LEGO pieces like casings and u-joints, and build solutions like Schmidt and Oldham couplings, when no standard piece will do
  • Build custom differentials, suspensions, transmissions, and steering systems
  • Pick the right motor for the job—and transform its properties to suit your needs
  • Combine studfull and studless building styles for a stunning look
  • Create remote-controlled vehicles, lighting systems, motorized compressors, and pneumatic engines

This beautifully illustrated, full-color book will inspire you with ideas for building amazing machines like tanks with suspended treads, supercars, cranes, bulldozers, and much more. Your Technic adventure starts now!

tags:

Children’s Books > Arts, Music & Photography

22. Using the TI-84 Plus: Also Covers the TI-84 Plus CE and TI-84 Plus C Silver Edition

by: Christopher R. Mitchell
Release date: Jul 11, 2015
Number of Pages: 376
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Summary

This easy-to-follow book includes terrific tutorials and plenty of exercises and examples that let you learn by doing. It starts by giving you a hands-on orientation to the TI-84 Plus calculator. Then, you’ll start exploring key features while you tackle problems just like the ones you’ll see in your math and science classes.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About this Book

With so many features and functions, the TI-84 Plus graphing calculator can be a little intimidating. But fear not if you have this book in your hand! In it you’ll find terrific tutorials ranging from mastering basic skills to advanced graphing and calculation techniques, along with countless examples and exercises that let you learn by doing.

Using the TI-84 Plus, Second Edition starts by making you comfortable with the screens, buttons, and special vocabulary you’ll use every time you fire up the TI-84 Plus. Then, you’ll master key features and techniques while you tackle problems just like the ones you’ll see in your math and science classes. You’ll even get tips for using the TI-84 Plus on the SAT and ACT math sections!

No advanced knowledge of math or science is required.

What’s Inside

  • Learn hands-on with real examples and exercises
  • Find specific answers fast
  • Compliant with all models of the TI-83 Plus and TI-84 Plus
  • Full coverage of the color-screen TI-84 Plus CE and TI-84 Plus C Silver Edition
  • Christopher Mitchell, PhD. is a research scientist studying distributed systems, the founder of the programming and calculator support site cemetech.net, and the author of Manning’s Programming the TI-83 Plus/ TI-84 Plus.

    Table of Contents

    PART 1 BASICS AND ALGEBRA ON THE TI-84 PLUS

  1. What can your calculator do?
  2. Get started with your calculator
  3. Basic graphing
  4. Variables, matrices, and lists
  5. PART 2 PRECALCULUS AND CALCULUS

  6. Expanding your graphing skills
  7. Precalculus and your calculator
  8. Calculus on the TI-83 Plus/TI-84 Plus
  9. PART 3 STATISTICS, PROBABILITY, AND FINANCE

  10. Calculating and plotting statistics
  11. Working with probability and distributions
  12. Financial tools
  13. PART 4 GOING FURTHER WITH THE TI-83 PLUS/TI-84 PLUS

  14. Turbocharging math with programming
  15. The TI-84 Plus CE and TI-84 Plus C Silver Edition
  16. Now what?
tags:

Children’s Books

23. Lauren Ipsum: A Story About Computer Science and Other Improbable Things

by: Carlos Bueno
Release date: Dec 14, 2014
Number of Pages: 192
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“Positive, smart, empowering philosophies and thinking skills couched in a wacky adventure.” —Kirkus Reviews (Starred Review)

Lauren Ipsum is a whimsical journey through a land where logic and computer science come to life.

Meet Lauren, an adventurer lost in Userland who needs to find her way home by solving a series of puzzles. As she visits places like the Push & Pop Café and makes friends with people like Hugh Rustic and the Wandering Salesman, Lauren learns about computer science without even realizing it—and so do you!

Read Lauren Ipsum yourself or with someone littler than you, then flip to the notes at the back of the book to learn more about logic and computer science in the real world.

“Filled with wit and wordplay, Lauren Ipsum is a lively and timely introduction to computing fundamentals that wisely avoids mentioning computers altogether.” —Cory Doctorow for BoingBoing

“A looking glass tale for the computer age.” —School Library Journal

Lauren Ipsum is part of a much larger movement that seeks to bring programming skills to, well, everyone.” —Wired

“Captures the spirit of problem solving and ignites readers’ imaginations…introduces girls and boys to computer science —and to a new way of thinking and problem solving.” —Sheryl Sandberg, Facebook COO and author of Lean In

“A fantastical journey into the 21st century tech ‘Wonderland’ that both educates and entertains.” —Ruthe Farmer, Chief Strategy & Growth Officer, National Center for Women & IT

Suggested for ages 10 and up

tags:

Children’s Books > Computers & Technology > Programming

24. Blackout (Urban Outlaws)

by: Peter Jay Black
Release date: Jun 02, 2015
Number of Pages: 304
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The world’s most lethal computer virus has been unleashed into cyberspace, and now the Urban Outlaws-five tough kids dedicated to justice-must destroy it. Leader Jack knows that they have to shut it down before it throws the world into chaos. But how can he find a virus that might be anywhere, and everywhere?

Then the team meets Hector, an insanely talented hacker who even impresses Jack. The Urban Outlaws need his help, but can they trust him? It’s a risk that could mean winning big, or losing everything. . . .

This sensational sequel has all the makings of a blockbuster movie: non-stop action, cutting edge technology, and a high-stakes plot. But at the heart of this thrill ride is the story of five gutsy kids who will do anything to save the world-and protect each other.

tags:

Children’s Books > Computers & Technology

25. Lockdown (Urban Outlaws)

by: Peter Jay Black
Release date: Mar 08, 2016
Number of Pages: 272
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When an ally betrays the Urban Outlaws and steals a dangerous computer virus, the kids have no choice but to team up with a shadowy figure known as “The Shepherd” to take down their foe. Even though the kids aren’t sure who to trust, their jobs–and more importantly, their lives–are at stake if they don’t take a chance.

To track the virus, the Outlaws venture from London to the United States. As they explore the unfamiliar streets and secret passageways of New York City and Los Angeles, they once again risk everything to save themselves . . . and the world.

Reviewers have compared the Urban Outlaws series to Alex Rider, James Bond, and a modern day Robin Hood. This latest middle-grade adventure is filled with non-stop action and is not to be missed.

tags:

Children’s Books > Computers & Technology

26. LEO the Maker Prince: Journeys in 3D Printing

by: Carla Diana
Release date: Dec 14, 2013
Number of Pages: 64
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LEO the Maker Prince teaches children (both young and old) about 3D printing by following Carla and LEO’s journey through Brooklyn. LEO is a walking, talking robot who has the magical ability to to print (in plastic) any object that Carla draws. The other robots have their own special capabilities: H1-H0 prints in metal, Sinclair-10 can find and print objects from a huge catalog of designs, and the others (including AL1C3-D, IRIS-7, and NiXie) have unique talents, too. Readers can come along for the journey, too: all of the objects in the book are printable one way or another.

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Children’s Books > Computers & Technology

27. Using Google Docs in the Classroom Grd 4-5

by: Steve Butz
Release date: Jan 11, 2012
Number of Pages: 96
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Google Docs is a free online software suite of word processing, spreadsheet, presentation, forms, and drawing programs. All files are stored by Google and are accessible from any computer that has Internet access. The format allows students to create, edit, share, and collaborate on documents with their peersin the classroom or at home. Discover how rewarding collaborative learning can be as you use this fantastic technological resource.
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Children’s Books

28. Heir Apparent

by: Vivian Vande Velde
Release date: Jun 01, 2004
Number of Pages: 315
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In the virtual reality game Heir Apparent, there are way too many ways to get killed–and Giannine seems to be finding them all. Which is a darn shame, because unless she can get the magic ring, locate the stolen treasure, answer the dwarf’s dumb riddles, impress the head-chopping statue, charm the army of ghosts, fend off the barbarians, and defeat the man-eating dragon, she’ll never win.

And she has to, because losing means she’ll die–for real this time.

tags:

Children’s Books > Computers & Technology

29. Make: Lego and Arduino Projects: Projects for extending MINDSTORMS NXT with open-source electronics

by: John BaichtalMatthew BecklerAdam Wolf
Release date: Dec 10, 2012
Number of Pages: 328
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Make amazing robots and gadgets with two of today’s hottest DIY technologies. With this easy-to-follow guide, you’ll learn how to build devices with Lego Mindstorms NXT 2.0, the Arduino prototyping platform, and some add-on components to bridge the two. Mindstorms alone lets you create incredible gadgets. Bring in Arduino for some jaw-dropping functionality—and open a whole new world of possibilities.

Build a drink dispenser, music synthesizer, wireless lamp, and more

Each fun and fascinating project includes step-by-step instructions and clear illustrations to guide you through the process. Learn how to set up an Arduino programming environment, download the sketches and libraries you need, and work with Arduino’s language for non-programmers. It’s a perfect book for students, teachers, hobbyists, makers, hackers, and kids of all ages.

  • Build a Drawbot that roams around and traces its path with a marker pen
  • Construct an analog Mindstorms clock with hands that display the correct time
  • Create a machine that mixes a glass of chocolate milk at the touch of a button
  • Make a Gripperbot rolling robotic arm that you control wirelessly with Arduinos mounted on your arms
  • Explore electronic music by building a guitar-shaped Lego synthesizer
  • Build a Lego lamp with on/off and dimmer switches that you control with a smartphone application
  • Jump feet first into the world of electronics, from learning Ohm’s Law to working with basic components

You’ll need the Bricktronics shield created for this book by Open Source Hardware kit maker Wayne and Layne, or you can build a breadboarded equivalent (see Chapter 10) for about $25 in parts.

tags:

Children’s Books > Computers & Technology > Hardware & Robotics

30. Family Projects for Smart Objects: Tabletop Projects That Respond to Your World

by: John Keefe
Release date: Sep 18, 2016
Number of Pages: 224
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“The Internet of Things” is the new buzzphrase, but what is it? A toaster that texts? The fitness band on your wrist? The camera in an infant’s room? Sure, it’s all of those things — and your cell phone, too! — that sense your world and report back. The great thing is that it is actually not hard or expensive to make a sensing, communicating object yourself. Doing so can be rewarding, fun, and even useful. This book teaches the basics of building sensors and communicating objects through a series of practical, demonstrative, and fun activities.
tags:

Children’s Books > Science, Nature & How It Works > How Things Work

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Last updated: Monday, December 5, 2016 7:47 AM