Here are the top 30 computers & technology books for 11 year olds. Please click Read Review to read book reviews on Amazon. You can also click Find in Library to check book availability at your local library. If the default library is not correct, please follow Change Library to reset it.
1. Amplify: Digital Teaching and Learning in the K-6 Classroom
by: Katie Muhtaris, Kristin Ziemke Release date: Oct 14, 2015 Number of Pages: 152 Find in Library Read Review |
“Using technology doesn’t mean that we throw out those strategies that we’ve found to be successful with students,” write Katie Muhtaris and Kristin Ziemke. “It’s not the tools-it’s what we do with them that counts.
Katie and Kristin start with our most important educational goals-literacy, independence, and critical thinking-and helps you connect them to the technology available in your classroom or school. You’ll help students dig into texts, research their questions, and create powerful learning communities by using digital tools effectively, responsibly, and in combination with trusted artifacts and print resources.
Amplify does exactly what the title implies. “When introducing technological tools, we often apply the same practices and strategies we use in our daily teaching, but amplify their power with technology,” write Katie and Kristin. “We model what we want students to do with the technology, guide them to try it out with us, provide time for practice, then share as a class.” They help amplify your literacy curriculum with lessons and guidance for:
- explicitly teaching kids how to be effective digital readers and thinkers
- giving students practice with closely reading images, infographics, and video
- emphasizing student ownership and creativity
Whether you are in a 1:1 school, want to squeeze everything you can out of the one device in your classroom, or your school is encouraging you to use more digital tools, read Amplify. You’ll discover how to gradually release responsibility to empower students as you-and your students-make the most of any technology.
2. In Search of Scum (Cyber Kdz)
by: Bruce Balan Release date: Apr 01, 1997 Number of Pages: 160 Find in Library Read Review |
3. Literacy Lessons for a Digital World: Using Blogs, Wikis, Podcasts, and More to Meet the Demands of the Common Core
by: Jamie Diamond, Meg Gaier Release date: Jan 01, 2014 Number of Pages: 144 Find in Library Read Review |
4. Connecting Comprehension and Technology: Adapt and Extend Toolkit Practices
by: Stephanie Harvey, Anne Goudvis, Katie Muhtaris, Kristin Ziemke Release date: Jun 27, 2013 Number of Pages: 280 Find in Library Read Review |
When we begin our technology journey by grounding it in time tested comprehension instruction, we ensure that our use of technology is meaningful and authentic. We help students see the natural links between strategies they use in print text and the strategies they need to use when navigating the vast digital world.
-Stephanie Harvey, Anne Goudvis, Katie Muhtaris, and Kristin Ziemke
Active literacy strategies matter now more than ever! Our students are growing up with dynamic information systems and constantly changing online texts. Connecting Comprehension & Technology will help you expand your students’ literacy toolkit to incorporate practices that help them thrive in this digital world.
Through their celebrated Comprehension Toolkit series Stephanie Harvey and Anne Goudvis present an active literacy learning framework that grounds students in the nonfiction reading and thinking strategies they will need throughout school and into college and careers. In Connecting Comprehension and Technology Steph and Anne invite teachers to join them in Katie Muhtaris’ and Kristin Ziemke’s classrooms to envision and embrace technology as a powerful tool for extending these Toolkit practices and enhancing literacy instruction and innovation.
Offering the know-how born from years of classroom experience and clear steps for getting started, Connecting Comprehension and Technology provides practical lessons that teach students how to navigate, evaluate, collaborate, and communicate through digital resources. Not limited to specific hardware or software, lessons are designed around technical functions; tools readily accessible to students in their world and easily adopted in your school, whether you are taking your first steps into technology or looking to leverage existing resources.
Organized around Steph and Anne’s active literacy learning framework, Connecting Comprehension and Technology will help you to teach your students how to:
Monitor Comprehension
- Reflect Thinking with a Drawing Tool
- Think About Online Information
- Notice Internet Distractions
- Evaluate Internet Sources
Activate & Connect
- Annotate Thinking Digitally
- Narrate Thinking with Podcasts
- Explore Web Features
- Compare Text and Web Features
Ask Questions
- Share Questions Online
- Read an eBook to Answer Questions
- Ask Questions in Online Discussions
- Research Lingering Questions Online
Infer & Visualize
- Visualize with Digital Drawings
- Create and Illustrate Digital Poems
- Infer with Visual Cues
- Infer with Media Cues
Determine Importance
- Organize Thinking on a Spreadsheet
- Research Digitally Archived Questions
- Collaborate on a Spreadsheet
- Evaluate Infographics
Summarize & Synthesize
- Produce a Media Project
- Create an Inquiry Movie
- Record a Video Book Review
- Create a Book Trailer
Samples
- Introduction and Sample Lessons
Not limited to specific hardware or software, lessons are designed around technical functions; tools readily accessible to students in their world and easily adopted in your school, whether you are taking your first steps into technology or looking to leverage existing resources. The accompanying DVD provides live-from-the classroom video footage of the lessons in action and a rich sampling of student work.
5. The Great Nasa Flu (Cyber Kdz)
by: Bruce Balan Release date: Jul 01, 1997 Number of Pages: 176 Find in Library Read Review |
6. Learn to Program with Small Basic: An Introduction to Programming with Games, Art, Science, and Math
by: Majed Marji, Ed Price Release date: Apr 19, 2016 Number of Pages: 344 Find in Library Read Review |
Small Basic is a free, beginner-friendly programming language created by Microsoft to inspire kids to learn to program. Based on BASIC, which introduced programming to millions of first-time PC owners in the 1970s and 1980s, Small Basic is a modern language that makes coding simple and fun.
Learn to Program with Small Basic brings code to life and introduces you to the empowering world of programming. You’ll master the basics with simple activities like displaying messages and drawing colorful pictures, and work your way up to programming playable games! You’ll learn how to:
- Store and manipulate data with variables
- Process user input to make interactive programs
- Use if/else statements to make decisions
- Create loops to automate repetitive code
- Break up long programs into bite-sized subroutines
Inside, you’ll find hands-on projects that will challenge and inspire you. You’ll command a turtle to draw shapes, program magical moving text, solve all kinds of math problems, help a knight slay a fearsome dragon, and more! Each chapter ends with extra practice examples so you can take your programming skills to the next level!
7. Nanoagents: Induction
by: J. L. Patrick Release date: Sep 09, 2013 Number of Pages: 98 Find in Library Read Review |
8. Urban Outlaws
by: Peter Jay Black Release date: Oct 07, 2014 Number of Pages: 288 Find in Library Read Review |
Deep beneath the city live five extraordinary kids: world-famous hacker Jack, gadget geek Charlie, free runner Slink, communications chief Obi, and decoy expert Wren. Orphans bonded over their shared sense of justice, the kids have formed the Urban Outlaws, a group dedicated to outsmarting criminals and handing out their stolen money through Random Acts of Kindness (R.A.K.s).
But the kids find themselves in serious trouble when they’re caught in an epic battle to control Proteus, a genius super-computer. Proteus can crack any code in the world-and steal top-secret documents in nanoseconds. It’s down to the Urban Outlaws to use their guile, guts, and skill to destroy the computer, avert world domination . . . and stay alive.
Don’t miss the global launch of this debut series from Peter Jay Black-the perfect mix of explosive action, cool technology, and characters with lots of heart.
9. 3D Printing Projects: Toys, Bots, Tools, and Vehicles To Print Yourself
by: Brook Drumm, James Floyd Kelly, Rick Winscot, John Edgar Park, John Baichtal, Brian Roe, Nick Ernst, Steven Bolin, Caleb Cotter Release date: Nov 08, 2015 Number of Pages: 288 Find in Library Read Review |
Even if you’ve never touched a 3D printer, these projects will excite and empower you to learn new skills, extend your current abilities, and awaken your creative impulses. Each project uses a unique combination of electronics, hand assembly techniques, custom 3D-printed parts, and software, while teaching you how to think through and execute your own ideas.
Written by the founder of Printrbot, his staff, and veteran DIY authors, this book of projects exemplifies the broad range of highly personalized, limit-pushing project possibilities of 3D printing when combined with affordable electronic components and materials.
In Make: 3D Printing Projects, you’ll:
- Print and assemble a modular lamp that’s suitable for beginners–and quickly gets you incorporating electronics into 3D-printed structures.
- Learn about RC vehicles by fabricating–and driving–your own sleek, shiny, and fast Inverted Trike.
- Model a 1950s-style Raygun Pen through a step-by-step primer on how to augment an existing object through rapid prototyping.
- Fabricate a fully functional, battery-powered screwdriver, while learning how to tear down and reconstruct your own tools.
- Get hands-on with animatronics by building your own set of life-like mechanical eyes.
- Make a Raspberry Pi robot that rides a monorail of string, can turn corners, runs its own web server, streams video, and is remote-controlled from your phone.
- Build and customize a bubble-blowing robot, flower watering contraption, and a DIY camera gimbal.
10. A Kid’s Guide to Creating Web Pages for Home and School
by: Benjamin Selfridge, Peter Selfridge Release date: Sep 01, 2004 Number of Pages: 128 Find in Library Read Review |
11. Making Profit with Bitcoin
by: Alex Harsen Release date: Jun 16, 2014 Number of Pages: 67 Find in Library Read Review |
There are a few books about Bitcoin and as I can say every single one of them is worth reading. But there are just a few books which focus on people who use Bitcoin in their daily life. You have to search in online message boards and internet forums if you want to read about their success stories. One of them might be your workmate, friend or neighbor.
It is unfortunate that these stories are not well-known because they are truly inspiring. They show what is possible when we use Bitcoin and the many ways to increase your capital.
The search for stories of Bitcoin users showed me many and perse people experiences. Some of them were real while some of them were fabricated but every single story brought the realization that we are on the first steps with Bitcoin. There are just so many possibilities and many of them were new and exciting ideas.
The last months I spent researching for this book were really awesome. I learned a lot about crypto-currencies, its possible applications and above anything else great stories about people. Therefore I want to thank everyone who has shared their very own personal success stories. It was such a wonderful time conversing in chat rooms, making conference calls and sometimes meeting in person. I was excited about every single story and the results from using Bitcoin.
In this book you can read great success stories from real people and you can have an idea of all the things that are really possible if you integrate Bitcoin in your life or in your business. Of course there are stories from accidental success too but there are also people who gave this new way of payment a chance and believed in the community.
The people who used Bitcoin as a form of payment or invest in it are my heroes because they help to push Bitcoin forward as a real alternative to established forms of payment.
Also I want to say thanks to all my friends who helped me to find those peoples and stories. Without your passion this book will never be written!
12. 25 Timeless Minecraft Riddles
by: Yerahmeel “NightSpawn” V. Release date: Apr 21, 2015 Number of Pages: 58 Find in Library Read Review |
This book contains riddles designed to test your knowledge and familiarity of the game “Minecraft” as well as your skills in analysis and critical thinking. Having a broad mind can help you all the way.
This book contains beautiful Minecraft images, scenery, and wonderful poetry that will rekindle your love of Minecraft and encourage you to make a poem or riddle of your own.
Every riddle is answered by “what” and “why” at the end of the book.
– Book 1 to the “Timeless Minecraft Riddles” series.
13. Computer Crafts for Kids
by: Margy Kuntz, Kuntz, Ann Kuntz Release date: Jan 01, 1994 Number of Pages: 116 Find in Library Read Review |
14. Cool Tech
by: DK Publishing Release date: Jul 18, 2011 Number of Pages: 128 Find in Library Read Review |
Marvel at the technology that keeps you connected, from the ships installing lines deep in the ocean, the robots locating wire breaks, the satellites beaming signals across the earth, the teams retrieving and splicing lines together, to the servers directing and feeding internet traffic around the world. Plus, take a look back at the history of the internet, exploring the people and inventions that led to its creation and tour a virtual museum to see how the technology has progressed over the years changing the lives of ordinary people everywhere.
15. Steve Jobs: The Brilliant Mind Behind Apple (Life Portraits)
by: Anthony Imbimbo Release date: Jan 01, 2009 Number of Pages: 112 Find in Library Read Review |
Book Details:
- Format: Library Binding
- Publication Date: 1/1/2009
- Pages: 112
- Reading Level: Age 11 and Up
16. One Hand Typing and Keyboarding Manual: With Personal Motivational Messages From Others Who Have Overcome
by: Lilly Walters Release date: Jun 13, 2014 Number of Pages: 66 Find in Library Read Review |
17. Online Kids: A Young Surfer’s Guide to Cyberspace
by: Preston Gralla Release date: Aug 02, 1996 Number of Pages: 282 Find in Library Read Review |
Surf’s up in cyberspace! So grab your (key)board and catch the computer wave with this user-friendly, jam-packed guide and activity book. Online Kids will get you wired with complete information on the coolest sites online. Where else can you go to talk hoops with Michael Jordan, e-mail the president, travel to ancient civilizations, or get help with your science homework from a real scientist? From the NASA Shuttle Web to Walt Disney World, from the World Wide Web of Sports to the National Geographic Society, Online Kids tells you where it is and how to get there—including a special Coolness Index for each site.
You’ll also find step-by-step instructions for great online activities:
- Make a fun-filled science museum at home
- Create an up-to-date space shuttle mission log
- Put together a personalized birthday photo collage
- Design your own awesome Web page, and more
You’ll also find advice on choosing the right online service, navigating the World Wide Web, sending e-mail, and keeping safe online.
18. A Picture’s Worth (Cyber Kdz)
by: Bruce Balan Release date: Apr 01, 1997 Number of Pages: 176 Find in Library Read Review |
19. Profiles #3: Tech Titans
by: Carla Killough McClafferty Release date: Jan 01, 2013 Number of Pages: 144 Find in Library Read Review |
It takes more than one person to bring about change and innovation. Explore the lives of the people who have had a huge impact on technology today. So much more than just your typical biography, PROFILES: TECH TITANS focuses on six of the most prominent figures in the technological world. This book includes all of the biographical information kids need to know (background, family, education, accomplishments, etc.) about Bill Gates, Steve Jobs, Mark Zuckerberg, Larry Page, Sergey Brin, and Jeff Bezos–the men behind Windows, Apple, Facebook, Google, and Amazon! Photographs and quotes will be interwoven throughout the text.
20. Blackout (Urban Outlaws)
by: Peter Jay Black Release date: Jun 02, 2015 Number of Pages: 305 Find in Library Read Review |
Then the team meets Hector, an insanely talented hacker who even impresses Jack. The Urban Outlaws need his help, but can they trust him? It’s a risk that could mean winning big, or losing everything. . . .
This sensational sequel has all the makings of a blockbuster movie: non-stop action, cutting edge technology, and a high-stakes plot. But at the heart of this thrill ride is the story of five gutsy kids who will do anything to save the world-and protect each other.
21. Caprice Helps Design the Software (Girls in Stem) (Volume 1)
by: Barbara Davis, Fish Smith Release date: Dec 09, 2015 Number of Pages: 104 Find in Library Read Review |
22. Career Ideas for Teens in Information Technology
by: Diane Lindsey Reeves, Gail Karlitz, Don Rauf Release date: Oct 01, 2006 Number of Pages: 184 Find in Library Read Review |
23. Cool Careers For Girls in Computers
by: Ceel Pasternak Release date: Jan 26, 1999 Number of Pages: 125 Find in Library Read Review |
24. Google Glass and Robotics Innovator Sebastian Thrun (Stem Trailblazer Bios)
by: Marne Ventura Release date: Jan 01, 2014 Number of Pages: 32 Find in Library Read Review |
So far, Thrun has developed robots that can be tour guides and nurses and can help save miners trapped underground. In 2004, he won a US Department of Defense contest by building a car that could drive itself. Since then, the self-driving cars he developed have been tested on more than 140,000 miles (225,308 kilometers) of road without fail! Thrun more recently developed a free website for online education and worked on Google Glass, a computer that can be worn like a pair of eyeglasses. But how did he get involved in all these cool projects? Follow his rise from a computer enthusiast to robotics innovator!”
25. Grace Hopper: The First Woman to Program the First Computer in the United States (Women Hall of Famers in Mathematics and Science)
by: Christy Marx Release date: Aug 31, 2003 Number of Pages: 112 Find in Library Read Review |
26. Researching People
by: Maity Schrecengost Release date: Feb 01, 2001 Number of Pages: 32 Find in Library Read Review |
27. Teaching Digital Technologies & STEM: Computational Thinking, coding and robotics in the classroom
by: Kevin Cummins Release date: May 08, 2016 Number of Pages: 133 Find in Library Read Review |
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With 101 pages of resources, interactive multimedia, teaching ideas, and global insights for implementing digital technologies in the classroom, this book is custom-built to guide you in providing a 21st century curriculum.
If you find yourself encountering confusion, hyperbole, and unnecessary expenses that surround the STEM subjects, this eBook will clear the air and help you properly design your class. We follow a proven process of working with data, computational thinking, coding, and robotics that is adaptable to many different students as well as your available resources.
It is an ideal resource for implementing the Digital Technologies component of the Australian Curriculum. It is fully aligned to the Australian Curriculum, U.S. Common Core Standards, and the British Curriculum.
Whether you have been begrudgingly dragged into this curriculum area or something of a guru who wants to take their students to the next level, this book is a must-have and a great addition to our highly popular suite of innovative eBooks.
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TERMS
Copyright © Innovative Teaching Ideas. All rights reserved by author. This product is to be used by the original downloader only. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clipart and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. Intended for classroom and personal use ONLY. See product file for clip art and font credits.
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Aligned to:
Common Core
Department For Education UK Curriculum
Australian Digital Technologies Curriculum
28. 12 Great Moments That Changed Internet History (Great Moments in Media)
by: Angie Smibert Release date: Jan 01, 2015 Number of Pages: 32 Find in Library Read Review |
29. Build It So They Can Play
by: Teresa Sullivan, Cindy Slagle, T.J. Hapshie, Debbie Brevard, Vic Brevard Release date: May 14, 2012 Number of Pages: 144 Find in Library Read Review |
Brimming with practical ideas, Build It So They Can Play assists physical education teachers, caregivers, and play group and recreation leaders in building adapted equipment and implementing associated activities to create a successful learning environment for students with disabilities.
Build It So They Can Play offers a range of equipment building projects, including equipment to modify participation in typical sports and recreation activities; aid with vestibular and fine motor development; and encourage audio, visual, and tactile stimulation. Every equipment project, from the simplest to the most involved, has been field tested to ensure success by the authors—all veteran adapted physical educators. Step-by-step instructions, diagrams, and detailed photos will help you accomplish each of these DIY projects. Plus, a complete list of materials and a list of necessary tools help you stay organized and save time.
Using inexpensive building supplies and found or recycled items, you can enhance your collection of adapted physical education supplies for a fraction of the cost of new equipment! Make a mobile low basketball goal with a trash can, plywood, and your screwdriver; or turn an umbrella into a sensory mobile. You can even construct your own therapy bed giving students who use wheelchairs the freedom to leave the chair without lying on the floor. And, each project includes additional ideas for use and suggestions for customizing the equipment for various abilities and purposes.
Are tight budgets forcing you to do more with less? With Build It So They Can Play, you can turn less expensive into more fun for your students. Grab your tool belt and start building a positive PE experience for all!
30. Computer Graphics (Calling All Innovators: A Career for You?)
by: Kevin Cunningham Release date: Sep 01, 2013 Number of Pages: 64 Find in Library Read Review |
Best Selling Books for 11 year olds:
- Action & Adventure
- Activities, Crafts & Games
- Animals
- Biographies
- Classics
- Comics & Graphic Novels
- Computers & Technology
- Early Learning
- Education & Reference
- Fairy Tales, Folk Tales & Myths
- History
- Holidays & Celebrations
- Humor
- Literature & Fiction
- Mysteries & Detectives
- Religions
- Science Fiction & Fantasy
- Science, Nature & How It Works
- Sports & Outdoors
- Children’s Cookbooks
Recommended Books for 11 year olds:
- Action & Adventure
- Activities, Crafts & Games
- Animals
- Biographies
- Classics
- Comics & Graphic Novels
- Computers & Technology
- Early Learning
- Education & Reference
- Fairy Tales, Folk Tales & Myths
- History
- Holidays & Celebrations
- Humor
- Literature & Fiction
- Mysteries & Detectives
- Religions
- Science Fiction & Fantasy
- Science, Nature & How It Works
- Sports & Outdoors
- Children’s Cookbooks
Best Selling Computers & Technology Books for:
- 8 Year Olds
- 9 Year Olds
- 10 Year Olds
- 11 Year Olds
- 12 Year Olds
- Teen & Young Adults
- 5 Year Olds
- 6 Year Olds
- 7 Year Olds
Recommended Computers & Technology Books for:
- 8 Year Olds
- 9 Year Olds
- 10 Year Olds
- 11 Year Olds
- 12 Year Olds
- Teen & Young Adults
- 5 Year Olds
- 6 Year Olds
- 7 Year Olds
Last updated: Monday, December 5, 2016 8:30 AM