Here are the top 30 bestselling computers & technology books for 11 year olds. Please click Read Review to read book reviews on Amazon. You can also click Find in Library to check book availability at your local library. If the default library is not correct, please follow Change Library to reset it.
1. Coding For Kids For Dummies
by: Camille McCue Release date: Nov 17, 2014 Number of Pages: 384 Find in Library Read Review |
Coding For Kids For Dummies breaks coding into a series of small projects, each designed to teach elementary-to-middle-school-aged students a core concept to build a game, application, or other tool. In this his hands-on, friendly guide readers will get access to a leading coding tool that has been designed specifically for kids, showing them how to create the projects provided in the book as well as how to implement them into their own creative work.
Written by a teacher and leading advocate of coding education, Coding For Kids For Dummies explains to kids in plain English how to apply the math and logic skills they already have to the subject of coding. In no time, they’ll be grasping basic coding concepts, completing their very own technical feats, and arming themselves with the computer science experience and know-how to prepare for a future working with technology.
- Lay-flat binding allows for easy access as students work on projects
- Full-color, large-print design make the information more approachable to kids
- Kids interested in computer science get a competitive edge
- The author has dedicated her career to enhancing coding and other STEM education in schools
If you’re a student who wants to learn coding, a parent who wants to help your kid pursue an interest in coding, or a teacher who is in need of a supplemental course book for your computer science class, Coding For Kids For Dummies has you covered.
2. Make: Electronics: Learning Through Discovery
by: Charles Platt Release date: Sep 07, 2015 Number of Pages: 352 Find in Library Read Review |
“This is teaching at its best!”
–Hans Camenzind, inventor of the 555 timer (the world’s most successful integrated circuit), and author of Much Ado About Almost Nothing: Man’s Encounter with the Electron (Booklocker.com)
“A fabulous book: well written, well paced, fun, and informative. I also love the sense of humor. It’s very good at disarming the fear. And it’s gorgeous. I’ll be recommending this book highly.”
–Tom Igoe, author of Physical Computing and Making Things Talk
A “magnificent and rewarding book. … Every step of this structured instruction is expertly illustrated with photos and crisp diagrams. . . . This really is the best way to learn.”
–Kevin Kelly, in Cool Tools
The first edition of Make: Electronics established a new benchmark for introductory texts. This second edition enhances that learning experience.
Here you will find unique, photographically precise diagrams of breadboarded components, to help you build circuits with speed and precision. A new shopping guide and a simplified range of components, will minimize your investment in parts for the projects. A completely new section on the Arduino shows you how to write properly structured programs instead of just downloading other people’s code. Projects have been reworked to provide additional features, and the book has been restructured to offer a step-by-step learning process that is as clear and visually pleasing on handheld devices as it is on paper. Full color is used throughout.
As before, Make: Electronics begins with the basics. You’ll see for yourself how components work–and what happens when they don’t. You’ll short out a battery and overheat an LED. You’ll also open up a potentiometer and a relay to see what’s inside. No other book gives you such an opportunity to learn from real-life experiences.
Ultimately, you will build gadgets that have lasting value, and you’ll have a complete understanding of how they work. From capacitors to transistors to microcontrollers–it’s all here.
Hans Camenzind, inventor of the 555 Timer (the world’s most successful integrated circuit chip), said that “This is teaching at its best!” when he reviewed the first edition. Now the second edition offers even more!
3. Arduino Project Handbook: 25 Practical Projects to Get You Started
by: Mark Geddes Release date: Jul 01, 2016 Number of Pages: 272 Find in Library Read Review |
Arduino Project Handbook is a beginner-friendly collection of electronics projects using the low-cost Arduino board. With just a handful of components, an Arduino, and a computer, you’ll learn to build and program everything from light shows to arcade games to an ultrasonic security system.
First you’ll get set up with an introduction to the Arduino and valuable advice on tools and components. Then you can work through the book in order or just jump to projects that catch your eye. Each project includes simple instructions, colorful photos and circuit diagrams, and all necessary code.
Arduino Project Handbook is a fast and fun way to get started with micro-controllers that’s perfect for beginners, hobbyists, parents, and educators.
25 Step-by-Step Projects
Pushbutton-Controlled LED
Light Dimmer
Bar Graph
Disco Strobe Light
Plant Monitor
Ghost Detector
Arduino Melody
Memory Game
Secret Knock Lock
Joystick-Controlled Laser
Remote Control Servo
LCD Screen Writer
Weather Station
Fortune Teller
Reaction Timer Game
Electronic Die
Rocket Launcher
Intruder Sensor
Laser Trip Wire Alarm
Sentry Gun
Motion Sensor Alarm
Keypad Entry System
Wireless ID Card Entry System
Rainbow Light Show
Build Your Own Arduino
4. Getting Started with littleBits: Prototyping and Inventing with Modular Electronics
by: Ayah Bdeir, Matt Richardson Release date: Apr 30, 2015 Number of Pages: 190 Find in Library Read Review |
littleBits are electronic building blocks with over 60 modules and trillions of combinations. With littleBits, anyone can harness the power of electronics, microcontrollers, and the cloud–regardless of age, gender, technical ability, or educational background. You can combine these simple, snap-together, magnetic bricks to make simple electronic circuits, or build robots and devices that combine sensors, microcontrollers, and cloud connectivity. This book, co-authored by littleBits founder Ayah Bdeir, along with top-selling author Matt Richardson (Getting Started with Raspberry Pi), teaches you just enough electronics to start making things with littleBits and takes you on up through connecting littleBits to the cloud and programming with its Arduino-compatible module.
5. How Things Work Encyclopedia
by: DK Release date: Dec 28, 2009 Number of Pages: 128 Find in Library Read Review |
6. 3D Game Programming for Kids: Create Interactive Worlds with JavaScript (Pragmatic Programmers)
by: Chris Strom Release date: Oct 26, 2013 Number of Pages: 250 Find in Library Read Review |
Printed in full color.
You know what’s even better than playing games? Creating your own. Even if you’re an absolute beginner, this book will teach you how to make your own online games with interactive examples. You’ll learn programming using nothing more than a browser, and see cool, 3D results as you type. You’ll learn real-world programming skills in a real programming language: JavaScript, the language of the web. You’ll be amazed at what you can do as you build interactive worlds and fun games.
You’ll jump right in and write games and simulations while learning programming fundamentals. You’ll use the ICE Code Editor, which was created especially for this book to make it easy for you to get started with JavaScript programming. With the ICE Editor, you’ll see the results of your work right away. Want a red donut? You can make hundreds of them, spinning around like crazy right next to the code you just typed.
You’ll do hands-on coding in every chapter. You’ll start by building simple animated shapes, then make your own player–who can do cartwheels! You’ll learn how to build your own games from start to finish, including a monster eating fruit, a cave puzzle, and rafting on a river. You’ll animate simple shapes to create a model of the solar system, and make your own website so that you can show off your games with your friends. If you just want to make games, jump to the lessons focusing on projects. To understand some of the theory better or if you need some help with functions, turn to the chapters that explain the programming concepts. We’ll walk you carefully through all the math needed to bring games to life.
Best of all, you get to create awesome games and say, “I made this!”
7. Amplify: Digital Teaching and Learning in the K-6 Classroom
by: Katie Muhtaris, Kristin Ziemke Release date: Oct 14, 2015 Number of Pages: 152 Find in Library Read Review |
“Using technology doesn’t mean that we throw out those strategies that we’ve found to be successful with students,” write Katie Muhtaris and Kristin Ziemke. “It’s not the tools-it’s what we do with them that counts.
Katie and Kristin start with our most important educational goals-literacy, independence, and critical thinking-and helps you connect them to the technology available in your classroom or school. You’ll help students dig into texts, research their questions, and create powerful learning communities by using digital tools effectively, responsibly, and in combination with trusted artifacts and print resources.
Amplify does exactly what the title implies. “When introducing technological tools, we often apply the same practices and strategies we use in our daily teaching, but amplify their power with technology,” write Katie and Kristin. “We model what we want students to do with the technology, guide them to try it out with us, provide time for practice, then share as a class.” They help amplify your literacy curriculum with lessons and guidance for:
- explicitly teaching kids how to be effective digital readers and thinkers
- giving students practice with closely reading images, infographics, and video
- emphasizing student ownership and creativity
Whether you are in a 1:1 school, want to squeeze everything you can out of the one device in your classroom, or your school is encouraging you to use more digital tools, read Amplify. You’ll discover how to gradually release responsibility to empower students as you-and your students-make the most of any technology.
8. Raspberry Pi For Kids For Dummies
by: Richard Wentk Release date: Jul 13, 2015 Number of Pages: 352 Find in Library Read Review |
Raspberry Pi For Kids For Dummies makes it easy for kids to set-up, operate, and troubleshoot like a Pi pro! Introducing you to Pi through a series of entertaining and inspiring projects, this handy, step-by-step guide shows you how to write computer games, build websites, make art and music, create electronic projects, and much more! From downloading the operating system and setting up your Raspberry Pi to creating art in Tux Paint and designing games with Scratch, everything you need to have fun with Pi is inside!
Raspberry Pi For Kids For Dummies leaves the confusing tech talk behind and explains in plain English how to unleash all the cool possibilities of Pi, like playing Minecraft in Python, using HTML to make a website, managing and customizing your Raspberry Pi, playing music with Sonic Pi, and understanding and playing with the GPIO.
- Teaches the basics of Raspberry Pi in a simple and thorough approach
- Shows you how to zoom around Pi, all while learning valuable programming skills
- Offers tons of exciting projects to keep you engaged as you learn
- Includes instruction on everything you need to troubleshoot Raspberry Pi
If you’re aspiring computer programmer age 8-18 and want to start having fun with Pi, look no further than Raspberry Pi For Kids For Dummies.
9. How to Be a Blogger and Vlogger in 10 Easy Lessons: Learn how to create your own blog, vlog, or podcast and get it out in the blogosphere! (Super Skills)
by: Shane Birley Release date: Jun 01, 2016 Number of Pages: 64 Find in Library Read Review |
In this new addition to the Super Skills series, children can master a new digital talent–creating blogs, vlogs, and podcasts–in 10 easy lessons! Each stage is fully illustrated with step-by-step illustrations and photographs, so children can learn 10 key skills to develop and promote an exciting new online blog or vlog. Along with professional tips and practical techniques, this book will help young readers become expert bloggers in no time. From planning what to share with the world to learning how to stay safe online, this book leads the way.
10. 3D Printing Projects: Toys, Bots, Tools, and Vehicles To Print Yourself
by: Brook Drumm, James Floyd Kelly, Rick Winscot, John Edgar Park, John Baichtal, Brian Roe, Nick Ernst, Steven Bolin, Caleb Cotter Release date: Nov 08, 2015 Number of Pages: 288 Find in Library Read Review |
Even if you’ve never touched a 3D printer, these projects will excite and empower you to learn new skills, extend your current abilities, and awaken your creative impulses. Each project uses a unique combination of electronics, hand assembly techniques, custom 3D-printed parts, and software, while teaching you how to think through and execute your own ideas.
Written by the founder of Printrbot, his staff, and veteran DIY authors, this book of projects exemplifies the broad range of highly personalized, limit-pushing project possibilities of 3D printing when combined with affordable electronic components and materials.
In Make: 3D Printing Projects, you’ll:
- Print and assemble a modular lamp that’s suitable for beginners–and quickly gets you incorporating electronics into 3D-printed structures.
- Learn about RC vehicles by fabricating–and driving–your own sleek, shiny, and fast Inverted Trike.
- Model a 1950s-style Raygun Pen through a step-by-step primer on how to augment an existing object through rapid prototyping.
- Fabricate a fully functional, battery-powered screwdriver, while learning how to tear down and reconstruct your own tools.
- Get hands-on with animatronics by building your own set of life-like mechanical eyes.
- Make a Raspberry Pi robot that rides a monorail of string, can turn corners, runs its own web server, streams video, and is remote-controlled from your phone.
- Build and customize a bubble-blowing robot, flower watering contraption, and a DIY camera gimbal.
11. Lauren Ipsum: A Story About Computer Science and Other Improbable Things
by: Carlos Bueno Release date: Dec 14, 2014 Number of Pages: 192 Find in Library Read Review |
“Positive, smart, empowering philosophies and thinking skills couched in a wacky adventure.” —Kirkus Reviews (Starred Review)
Lauren Ipsum is a whimsical journey through a land where logic and computer science come to life.
Meet Lauren, an adventurer lost in Userland who needs to find her way home by solving a series of puzzles. As she visits places like the Push & Pop Café and makes friends with people like Hugh Rustic and the Wandering Salesman, Lauren learns about computer science without even realizing it—and so do you!
Read Lauren Ipsum yourself or with someone littler than you, then flip to the notes at the back of the book to learn more about logic and computer science in the real world.
“Filled with wit and wordplay, Lauren Ipsum is a lively and timely introduction to computing fundamentals that wisely avoids mentioning computers altogether.” —Cory Doctorow for BoingBoing
“A looking glass tale for the computer age.” —School Library Journal
“Lauren Ipsum is part of a much larger movement that seeks to bring programming skills to, well, everyone.” —Wired
“Captures the spirit of problem solving and ignites readers’ imaginations…introduces girls and boys to computer science —and to a new way of thinking and problem solving.” —Sheryl Sandberg, Facebook COO and author of Lean In
“A fantastical journey into the 21st century tech ‘Wonderland’ that both educates and entertains.” —Ruthe Farmer, Chief Strategy & Growth Officer, National Center for Women & IT
Suggested for ages 10 and up
12. Blackout (Urban Outlaws)
by: Peter Jay Black Release date: Jun 02, 2015 Number of Pages: 304 Find in Library Read Review |
The world’s most lethal computer virus has been unleashed into cyberspace, and now the Urban Outlaws-five tough kids dedicated to justice-must destroy it. Leader Jack knows that they have to shut it down before it throws the world into chaos. But how can he find a virus that might be anywhere, and everywhere?
Then the team meets Hector, an insanely talented hacker who even impresses Jack. The Urban Outlaws need his help, but can they trust him? It’s a risk that could mean winning big, or losing everything. . . .
This sensational sequel has all the makings of a blockbuster movie: non-stop action, cutting edge technology, and a high-stakes plot. But at the heart of this thrill ride is the story of five gutsy kids who will do anything to save the world-and protect each other.
13. Adventures in Arduino
by: Becky Stewart Release date: May 04, 2015 Number of Pages: 320 Find in Library Read Review |
Adventures in Arduino is the beginner’s guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don’t know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy-to-follow design and clear, plain-English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming.
Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design.
- Discover how and where to begin Arduino programming
- Develop the skills and confidence to tackle other projects
- Make the most of Arduino with basic programming concepts
- Work with hardware and software to create interactive electronic devices
There’s nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you.
14. Lockdown (Urban Outlaws)
by: Peter Jay Black Release date: Mar 08, 2016 Number of Pages: 272 Find in Library Read Review |
When an ally betrays the Urban Outlaws and steals a dangerous computer virus, the kids have no choice but to team up with a shadowy figure known as “The Shepherd” to take down their foe. Even though the kids aren’t sure who to trust, their jobs–and more importantly, their lives–are at stake if they don’t take a chance.
To track the virus, the Outlaws venture from London to the United States. As they explore the unfamiliar streets and secret passageways of New York City and Los Angeles, they once again risk everything to save themselves . . . and the world.
Reviewers have compared the Urban Outlaws series to Alex Rider, James Bond, and a modern day Robin Hood. This latest middle-grade adventure is filled with non-stop action and is not to be missed.
15. Using Google Docs in the Classroom (Grade 6-8)
by: Steve Butz Release date: Jan 11, 2012 Number of Pages: 96 Find in Library Read Review |
16. Connecting Comprehension and Technology: Adapt and Extend Toolkit Practices
by: Stephanie Harvey, Anne Goudvis, Katie Muhtaris, Kristin Ziemke Release date: Jun 27, 2013 Number of Pages: 280 Find in Library Read Review |
When we begin our technology journey by grounding it in time tested comprehension instruction, we ensure that our use of technology is meaningful and authentic. We help students see the natural links between strategies they use in print text and the strategies they need to use when navigating the vast digital world.
-Stephanie Harvey, Anne Goudvis, Katie Muhtaris, and Kristin Ziemke
Active literacy strategies matter now more than ever! Our students are growing up with dynamic information systems and constantly changing online texts. Connecting Comprehension & Technology will help you expand your students’ literacy toolkit to incorporate practices that help them thrive in this digital world.
Through their celebrated Comprehension Toolkit series Stephanie Harvey and Anne Goudvis present an active literacy learning framework that grounds students in the nonfiction reading and thinking strategies they will need throughout school and into college and careers. In Connecting Comprehension and Technology Steph and Anne invite teachers to join them in Katie Muhtaris’ and Kristin Ziemke’s classrooms to envision and embrace technology as a powerful tool for extending these Toolkit practices and enhancing literacy instruction and innovation.
Offering the know-how born from years of classroom experience and clear steps for getting started, Connecting Comprehension and Technology provides practical lessons that teach students how to navigate, evaluate, collaborate, and communicate through digital resources. Not limited to specific hardware or software, lessons are designed around technical functions; tools readily accessible to students in their world and easily adopted in your school, whether you are taking your first steps into technology or looking to leverage existing resources.
Organized around Steph and Anne’s active literacy learning framework, Connecting Comprehension and Technology will help you to teach your students how to:
Monitor Comprehension
- Reflect Thinking with a Drawing Tool
- Think About Online Information
- Notice Internet Distractions
- Evaluate Internet Sources
Activate & Connect
- Annotate Thinking Digitally
- Narrate Thinking with Podcasts
- Explore Web Features
- Compare Text and Web Features
Ask Questions
- Share Questions Online
- Read an eBook to Answer Questions
- Ask Questions in Online Discussions
- Research Lingering Questions Online
Infer & Visualize
- Visualize with Digital Drawings
- Create and Illustrate Digital Poems
- Infer with Visual Cues
- Infer with Media Cues
Determine Importance
- Organize Thinking on a Spreadsheet
- Research Digitally Archived Questions
- Collaborate on a Spreadsheet
- Evaluate Infographics
Summarize & Synthesize
- Produce a Media Project
- Create an Inquiry Movie
- Record a Video Book Review
- Create a Book Trailer
Samples
- Introduction and Sample Lessons
Not limited to specific hardware or software, lessons are designed around technical functions; tools readily accessible to students in their world and easily adopted in your school, whether you are taking your first steps into technology or looking to leverage existing resources. The accompanying DVD provides live-from-the classroom video footage of the lessons in action and a rich sampling of student work.
17. Minecraft Creator Markus “Notch” Persson (Stem Trailblazer Bios)
by: Kari Cornell Release date: Apr 01, 2016 Number of Pages: 32 Find in Library Read Review |
When he was eighteen, Persson landed his dream job as a video game programmer. In 2009, he designed Minecraft in a single weekend. In the game, players use blocks to build whatever they choose. Persson wanted to let players use their imaginations, and the idea paid off. Today, Minecraft is one of the most popular computer games in the world. Although Persson doubts he will ever top this success, he continues to develop games, while fans wait for what’s next.
18. Heir Apparent
by: Vivian Vande Velde Release date: Jun 01, 2004 Number of Pages: 315 Find in Library Read Review |
In the virtual reality game Heir Apparent, there are way too many ways to get killed–and Giannine seems to be finding them all. Which is a darn shame, because unless she can get the magic ring, locate the stolen treasure, answer the dwarf’s dumb riddles, impress the head-chopping statue, charm the army of ghosts, fend off the barbarians, and defeat the man-eating dragon, she’ll never win.
And she has to, because losing means she’ll die–for real this time.
19. Family Projects for Smart Objects: Tabletop Projects That Respond to Your World
by: John Keefe Release date: Sep 18, 2016 Number of Pages: 224 Find in Library Read Review |
20. JavaScript Robotics: Building NodeBots with Johnny-Five, Raspberry Pi, Arduino, and BeagleBone (Make)
by: Backstop Media, Rick Waldron, Jonathan Beri, Donovan Buck, Emily Rose, Andrew Fisher, Bryan Hughes, Lyza Danger Gardner, Susan Hinton, Pawel Szymczykowski, David Resseguie, Kassandra Perch, Anna Gerber, Raquel Velez, Julian David Duque, Sara Gorecki Release date: May 08, 2015 Number of Pages: 272 Find in Library Read Review |
JavaScript Robotics is on the rise. Rick Waldron, the lead author of this book and creator of the Johnny-Five platform, is at the forefront of this movement. Johnny-Five is an open source JavaScript Arduino programming framework for robotics. This book brings together fifteen innovative programmers, each creating a unique Johnny-Five robot step-by-step, and offering tips and tricks along the way. Experience with JavaScript is a prerequisite.
21. Learn to Program with Small Basic: An Introduction to Programming with Games, Art, Science, and Math
by: Majed Marji, Ed Price Release date: May 02, 2016 Number of Pages: 344 Find in Library Read Review |
Small Basic is a free, beginner-friendly programming language created by Microsoft to inspire kids to learn to program. Based on BASIC, which introduced programming to millions of first-time PC owners in the 1970s and 1980s, Small Basic is a modern language that makes coding simple and fun.
Learn to Program with Small Basic brings code to life and introduces you to the empowering world of programming. You’ll master the basics with simple activities like displaying messages and drawing colorful pictures, and work your way up to programming playable games! You’ll learn how to:
- Store and manipulate data with variables
- Process user input to make interactive programs
- Use if/else statements to make decisions
- Create loops to automate repetitive code
- Break up long programs into bite-sized subroutines
Inside, you’ll find hands-on projects that will challenge and inspire you. You’ll command a turtle to draw shapes, program magical moving text, solve all kinds of math problems, help a knight slay a fearsome dragon, and more! Each chapter ends with extra practice examples so you can take your programming skills to the next level!
22. The Junkyard Bot: Robots Rule, Book 1
by: C. J. Richards, Goro Fujita Release date: May 10, 2016 Number of Pages: 208 Find in Library Read Review |
George Gearing is a whiz with mechanics, which isn’t surprising, since his uncle runs a scrapyard. George has a ton of friends—but unfortunately they are all either robotic or over 65. But when his best bot, Jackbot, gets an unexpected upgrade, things start to change. Jackbot’s amazing new abilities catch the eye of Dr. Micron, head of robotics at TinkerTech, and suddenly George thinks that his future isn’t so bleak after all. Then Jackbot is kidnapped, and all the robots in town start losing control. Suddenly it’s up to George and his new friend Anne to test their mettle and save the day.
23. Ruby Wizardry: An Introduction to Programming for Kids
by: Eric Weinstein Release date: Dec 18, 2014 Number of Pages: 352 Find in Library Read Review |
The Ruby programming language is perfect for beginners: easy to learn, powerful, and fun to use! But wouldn’t it be more fun if you were learning with the help of some wizards and dragons?
Ruby Wizardry is a playful, illustrated tale that will teach you how to program in Ruby by taking you on a fantastical journey. As you follow the adventures of young heroes Ruben and Scarlet, you’ll learn real programming skills, like how to:
- Use fundamental concepts like variables, symbols, arrays, and strings
- Work with Ruby hashes to create a programmable breakfast menu
- Control program flow with loops and conditionals to help the Royal Plumber
- Test your wild and crazy ideas in IRB and save your programs as scripts
- Create a class of mini-wizards, each with their own superpower!
- Organize and reuse your code with methods and lists
- Write your own amazing interactive stories using Ruby
Along the way, you’ll meet colorful characters from around the kingdom, like the hacker Queen, the Off-White Knight, and Wherefore the minstrel. Ruby Wizardry will have you (or your little wizard) hooked on programming in no time.
For ages 10+ (and their parents!)
24. Stormbreaker (Alex Rider)
by: Anthony Horowitz Release date: May 21, 2001 Number of Pages: 208 Find in Library Read Review |
The first in a thrilling new series by British writer Anthony Horowitz, Stormbreaker will have pulses racing from start to finish.
25. The Game Console: A History in Photographs
by: Evan Amos Release date: May 30, 2017 Number of Pages: 300 Find in Library Read Review |
The Game Console is a tour through the evolution of video game hardware, with gorgeous full-color photos of 86 consoles. You’ll start your journey with legendary consoles like the Magnavox Odyssey, Atari 2600, Nintendo Entertainment System, and the Commodore 64. The visual nostalgia trip continues with systems from the 1990s and 2000s, and ends on modern consoles like the Xbox One, PlayStation 4, and Wii U.
Throughout the book, you’ll also discover many consoles you never knew existed, and even find a rare peek at the hardware inside several of history’s most iconic video game systems.
26. Jaden Toussaint, the Greatest Episode 2: The Ladek Invasion
by: Marti Dumas, Marie Muravski Release date: Jan 02, 2016 Number of Pages: 76 Find in Library Read Review |
Jaden Toussaint, 5 year-old scientist and all around cool dude, must save his school from a (possible) alien invasion. His only weapons are science, ninja dancing,and the super-powered brain power of his seriously awesome group of friends. Can Jaden Toussaint and his crew come up with a plan that doesn’t involve (dunh-dunh-dunh…) the EXTERMINATOR?
Fans of Junie B. Jones, the Magic Tree House, Dan Gutman, and Franny K. Stein will love the Jaden Toussaint series of illustrated chapter books. They are hilarious and empowering for kids and grown-ups alike. Get your copy today.
#SmartistheNewCool
What Readers Are Saying:
“A fun and funny tale!”
“In addition to following the adventure of Jaden Toussaint, it subliminally encouraged my little person to want to do his own investigations.”
“Full of fascinating details about its New Orleans setting, this book has lots to offer for little scientists. Jaden and his friends work together to solve a tricky problem and show that even scary creatures deserve our sympathy and care.”
“My son (5 yr old) was so excited to get this book. He liked ‘the Ladeks, his coat, the 3 minute dance party and the WHOLE book!’ Jaden is a cool kid and a great problem solver. I love his creativity, his ability to work as a team, recognition of others’ strengths and his super supportive family (I only wish my sister was THAT kind growing up!). The characters are warm and interconnect well. Cleverly written and entertaining with great illustrations. And I LOVE the Doctor Who references! We are already looking forward to the next episode!”
27. Then & Now: A Journey through the History of Machines
by: Santiago Beascoa, Eduard Altarriba Release date: Aug 02, 2016 Number of Pages: 44 Find in Library Read Review |
28. Nintendo Video Game Designer Shigeru Miyamoto (Stem Trailblazer Bios)
by: Kari Cornell Release date: Apr 01, 2016 Number of Pages: 32 Find in Library Read Review |
As a child, Miyamoto was fascinated by animated movies. He drew his own cartoons and designed children’s toys. In college, Miyamoto studied art and design. He was hired as an artist at Nintendo, a toy company that was just starting to make video games. At Nintendo, Miyamoto designed classic games such as Donkey Kong and Mario Bros . The follow-up Super Mario Bros. became the best-selling video game of its time. Today, Miyamoto still makes popular games for Nintendo, and fans can’t wait to see what he comes up with next.
29. Coding iPhone Apps for Kids: A Playful Introduction to Swift
by: Gloria Winquist, Matt McCarthy Release date: Mar 02, 2017 Number of Pages: 320 Find in Library Read Review |
Swift is Apple’s popular iOS programming language designed to be beginner-friendly and accessible. Coding iPhone Apps for Kids teaches the fundamentals of programming with Swift and Xcode, the official — and free! — iOS development environment.
Coding iPhone Apps for Kids teaches programming basics in Xcode’s interactive playground, which shows you the results of your code immediately. Then you’ll put your new programming skills to use and make fully-functioning apps. You’ll learn how to:
- Create an app that reminds you to wish your friends a happy birthday
- Write a function to automatically write customized party invitations!
- Program a number guessing game with while loops
- Make a side-scrolling skateboard action game with SpriteKit
Hone your programming skills with hands-on examples and gentle step-by-step instructions. Don’t just dream up the apps and iOS games you want to see in the world–program them!
Covers Swift 3 and Xcode 8. Requires OSX10.10 or higher.
30. Mathematician and Computer Scientist Grace Hopper (Stem Trailblazer Bios)
by: Andrea Pelleschi Release date: Aug 01, 2016 Number of Pages: 32 Find in Library Read Review |
Best Selling Books for 11 year olds:
- Action & Adventure
- Activities, Crafts & Games
- Animals
- Biographies
- Classics
- Comics & Graphic Novels
- Computers & Technology
- Early Learning
- Education & Reference
- Fairy Tales, Folk Tales & Myths
- History
- Holidays & Celebrations
- Humor
- Literature & Fiction
- Mysteries & Detectives
- Religions
- Science Fiction & Fantasy
- Science, Nature & How It Works
- Sports & Outdoors
- Children’s Cookbooks
Recommended Books for 11 year olds:
- Action & Adventure
- Activities, Crafts & Games
- Animals
- Biographies
- Classics
- Comics & Graphic Novels
- Computers & Technology
- Early Learning
- Education & Reference
- Fairy Tales, Folk Tales & Myths
- History
- Holidays & Celebrations
- Humor
- Literature & Fiction
- Mysteries & Detectives
- Religions
- Science Fiction & Fantasy
- Science, Nature & How It Works
- Sports & Outdoors
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Best Selling Computers & Technology Books for:
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- Teen & Young Adults
- 5 Year Olds
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- 7 Year Olds
Recommended Computers & Technology Books for:
- 8 Year Olds
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- Teen & Young Adults
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- 7 Year Olds
Last updated: Monday, December 5, 2016 8:31 AM