Bestselling Computers & Technology Books for 8 Year Olds

Here are the top 30 bestselling computers & technology books for 8 year olds. Please click Read Review to read book reviews on Amazon. You can also click Find in Library to check book availability at your local library. If the default library is not correct, please follow Change Library to reset it.

1. Secret Coders

by: Gene Luen YangMike Holmes
Release date: Sep 29, 2015
Number of Pages: 96
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Gene Luen Yang is the National Ambassador for Young People’s Literature and is a MacArthur Fellow, a recipient of what’s popularly known as the MacArthur “Genius” Grant.

Welcome to Stately Academy, a school which is just crawling with mysteries to be solved! The founder of the school left many clues and puzzles to challenge his enterprising students. Using their wits and their growing prowess with coding, Hopper and her friend Eni are going to solve the mystery of Stately Academy no matter what it takes!

From graphic novel superstar (and high school computer programming teacher) Gene Luen Yang comes a wildly entertaining new series that combines logic puzzles and basic programming instruction with a page-turning mystery plot!

tags:

Children’s Books > Computers & Technology

2. Who Was Steve Jobs?

by: Pam PollackMeg BelvisoJohn O’BrienNancy Harrison
Release date: Mar 29, 2012
Number of Pages: 112
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Steve Jobs, adopted in infancy by a family in San Francisco, packed a lot of life into fifty-six short years. In this Who Was…? biography, children will learn how his obsession with computers and technology at an early age led him to co-found and run Apple, in addition to turning Pixar into a ground-breaking animation studio. A college dropout, Jobs took unconventional steps in his path to success and inspired the best and the brightest to come with him and “change the world.”
tags:

Children’s Books > Computers & Technology

3. Paths & Portals (Secret Coders)

by: Gene Luen YangMike Holmes
Release date: Aug 30, 2016
Number of Pages: 96
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Gene Luen Yang is the National Ambassador for Young People’s Literature and is a MacArthur Fellow, a recipient of what’s popularly known as the MacArthur “Genius” Grant.

There’s something lurking beneath the surface of Stately Academy?literally. In a secret underground classroom Hopper, Eni, and Josh discover that the campus was once home to the Bee School, an institute where teachers, students, and robots worked together to unravel the mysteries of coding. Hopper and her friends are eager to follow in this tradition and become top-rate coders. But why are Principal Dean and the rugby team suddenly so interested in their extracurricular activities?

From graphic novel superstar (and high school computer programming teacher) Gene Luen Yang comes the second volume of Secret Coders, Paths & Portals, a wildly entertaining new series that combines logic puzzles and basic programming instruction with a page-turning mystery plot!

tags:

Children’s Books > Computers & Technology

4. Who Is Bill Gates? (Who Was…?)

by: Patricia Brennan DemuthTed HammondNancy Harrison
Release date: Mar 21, 2013
Number of Pages: 112
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Bill Gates, born in Seattle, Washington, in 1955, is an American business magnate, investor, philanthropist, and author. In this Who Was…? biography, children will learn of Gates’ childhood passion for computer technology, which led him to revolutionize personal computers. Through the success of his now-world-famous software company, Microsoft, Bill Gates became one of the wealthiest philanthropists in history.This fascinating story of a child technology genius is sure to captivate any audience!
tags:

Children’s Books > Computers & Technology > Programming

5. Scratch Programming Playground: Learn to Program by Making Cool Games

by: Al Sweigart
Release date: Oct 08, 2016
Number of Pages: 288
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Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in Scratch Programming Playground, you’ll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit!

Each game includes easy-to-follow instructions, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code.

You’ll make games like:

  • Maze Runner: escape the maze!
  • Snaaaaaake: gobble apples and avoid your own tail
  • Asteroid Breaker: smash space rocks
  • Fruit Slicer: a Fruit Ninja clone
  • Brick Breaker: a remake of Breakout, the brick-breaking classic
  • Platformer: a game inspired by Super Mario Bros.

Learning how to program shouldn’t be dry and dreary. With Scratch Programming Playground, you’ll make a game of it!

tags:

Children’s Books > Computers & Technology > Entertainment & Games

6. Scratch Coding Cards: Creative Coding Activities for Kids

by: Natalie RuskThe MIT Scratch Team
Release date: Nov 30, 2016
Number of Pages: 75
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Want to introduce kids to coding in a fun and creative way?

With the Scratch Coding Cards, kids learn to code as they create interactive games, stories, music, and animations. The short-and-simple activities provide an inviting entry point into Scratch, the graphical programming language used by millions of kids around the world.

Kids can use this colorful 75-card deck to create a variety of interactive programming projects. They’ll create their own version of Pong, Write an Interactive Story, Create a Virtual Pet, Play Hide and Seek, and more!

Each card features step-by-step instructions for beginners to start coding with Scratch. The front of the card shows an activity kids can do with Scratch–like animating a character or keeping score in a game. The back shows how to put together code blocks to make the projects come to life! Along the way, kids learn key coding concepts, such as sequencing, conditionals, and variables.

This collection of coding activity cards is perfect for sharing among small groups in homes and schools.

tags:

Children’s Books > Computers & Technology > Entertainment & Games

7. George’s Secret Key Paperback Collection: George’s Secret Key to the Universe; George’s Cosmic Treasure Hunt; George and the Big Bang

by: Lucy HawkingStephen HawkingGarry Parsons
Release date: Sep 06, 2016
Number of Pages: 992
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Join George and Annie as they explore the galaxy in this cosmic adventure series from acclaimed scientist Stephen Hawking and his daughter Lucy Hawking.

This three-book collection includes:
George’s Secret Key to the Universe
George’s Cosmic Treasure Hunt
George and the Big Bang

tags:

Children’s Books > Science, Nature & How It Works

8. So, You Want to Be a Coder?: The Ultimate Guide to a Career in Programming, Video Game Creation, Robotics, and More! (Be What You Want)

by: Jane (J. M.) Bedell
Release date: May 03, 2016
Number of Pages: 256
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Love coding? Make your passion your profession with this comprehensive guide that reveals a whole host of careers working with code.

Behind the screen of your phone, tablet, computer, or game console lies a secret language that allows it all to work. Computer code has become as integral to our daily lives as reading and writing, even if you didn’t know it! Now it’s time to plug in and start creating the same technology you’re using every day.

Covering everything from navigating the maze of computer languages to writing code for games to cyber security and artificial intelligence, So, You Want to Be a Coder? debugs the secrets behind a career in the diverse and state-of-the-art industry.

In addition to tips and interviews from industry professionals, So, You Want to Be a Coder? includes inspiring stories from kids who are working with code right now, plus activities, a glossary, and helpful resources to put you on the path to a fun and rewarding career with computer code today!

tags:

Children’s Books > Computers & Technology > Entertainment & Games

9. How to Be a Blogger and Vlogger in 10 Easy Lessons: Learn how to create your own blog, vlog, or podcast and get it out in the blogosphere! (Super Skills)

by: Shane Birley
Release date: Jun 01, 2016
Number of Pages: 64
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In this new addition to the Super Skills series, children can master a new digital talent–creating blogs, vlogs, and podcasts–in 10 easy lessons! Each stage is fully illustrated with step-by-step illustrations and photographs, so children can learn 10 key skills to develop and promote an exciting new online blog or vlog. Along with professional tips and practical techniques, this book will help young readers become expert bloggers in no time. From planning what to share with the world to learning how to stay safe online, this book leads the way.

tags:

Children’s Books > Arts, Music & Photography

10. Super Scratch Programming Adventure! (Covers Version 2): Learn to Program by Making Cool Games

by: The LEAD Project
Release date: Oct 31, 2013
Number of Pages: 160
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Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software.

In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time.

This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer.

For Ages 8 and Up

Now Updated for Scratch 2

tags:

Children’s Books > Computers & Technology > Programming

11. Dinotopia, The World Beneath: 20th Anniversary Edition (Calla Editions)

by: James GurneyMichael Brett-Surman
Release date: Aug 22, 2012
Number of Pages: 192
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The voyage of discovery that Arthur Denison and his son, Will, began in Dinotopia continues in The World Beneath. Professor Denison and Will have been living on Dinotopia for several years, learning the marvels of this lost island continent where dinosaurs and humans have coexisted peacefully for centuries, cut off from the rest of the world.
Now Professor Denison decides to explore the natural mysteries of Dinotopia. He turns his attention to the ancient caves that point to a long-lost Dinotopian civilization that seems to have used a technology beyond any that the Professor has ever before encountered. His journey takes him deeper and deeper into the heart of Dinotopia, into the World Beneath. Little does he know that his quest to uncover Dinotopia’s deepest mystery will soon become a desperate race to save the very existence of the island.
Beloved by a generation of readers, James Gurney’s classic story returns in this lavish edition from Calla Editions™. The artwork has been reproduced from new plates digitally scanned from the original transparencies. This unabridged, expanded edition includes 30 additional pages, including a new Foreword by paleontologist Michael Brett-Surman and an Afterword by the author with over 40 behind-the-scenes sketches and photos.

tags:

Children’s Books > Science Fiction & Fantasy > Fantasy & Magic

12. Secrets & Sequences (Secret Coders)

by: Gene Luen YangMike Holmes
Release date: Mar 07, 2017
Number of Pages: 112
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Stately Academy is no ordinary school: it was once home to an elite institute where teachers, students, and robots worked together to unravel the mysteries of coding. Hopper, Eni, and Josh won’t rest until they’ve learned the whole story, but they aren’t the only ones interested in the school’s past. Principal Dean is hot on their trail, demanding that the coders turn over their most powerful robot. Dean may be a creep, but he’s nothing compared to the guy who’s really in charge: a green-skinned coding genius named Professor One-Zero.
tags:

Children’s Books > Computers & Technology

13. George and the Unbreakable Code (George’s Secret Key)

by: Stephen HawkingLucy HawkingGarry Parsons
Release date: Sep 06, 2016
Number of Pages: 352
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George and Annie are off on another cosmic adventure to figure out why strange things are happening on Earth in the fourth book of the George’s Secret Key series from Stephen and Lucy Hawking.

George and his best friend Annie haven’t had any space adventures for a while and they’re missing the excitement. But not for long, because seriously strange things have started happening.

Banks are handing out free money, supermarkets aren’t able to charge for their produce so people are getting free food, and aircrafts are refusing to fly. It looks like the world’s biggest and best computers have all been hacked. And no one knows why…

It’s up to George and Annie to travel further into space than ever before in order to find out what—or who—is behind it.

tags:

Children’s Books > Science, Nature & How It Works

14. Start Making!: A Guide to Engaging Young People in Maker Activities

by: Danielle MartinAlisha PanjwaniNatalie Rusk
Release date: Apr 21, 2016
Number of Pages: 208
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Start Making! is a program developed by the Clubhouse Network to engage young people all over the world in Maker-inspired activities. With this guide, you will discover how to plan and coordinate Start Making! projects in your home, school, library, community center, after-school club, or makerspace. You’ll learn strategies for engaging young people in creative thinking, developing individual and team projects, and sharing and reflecting on their creations.

Each session includes a list of the supplies you’ll need, step-by-step instructions for completing the projects, and prompts for stimulating discussion, curiosity, and confidence. These fun do-it-yourself (and do-it-together) projects teach fundamental STEAM concepts — science, technology, engineering, art, and math — while introducing young people to the basics of circuitry, design, coding, crafting, and construction. They’ll make paper cards and creations that light up, play music using a MaKey MaKey keyboard and Scratch programming, join together to make paintings with light, design and construct 3D sculptures, build a vibrating art-bot that makes drawings, and sew fabric creations with wearable circuits.

Dip into the activities once a week, run them as a week-long summer activity, or go through the guide in any way that works for you. By offering your own Start Making! program, you can inspire young people in your community to develop creative ideas, learn new skills, and share their creations.

The Clubhouse Network is a global network of community-based centers led by Boston’s Museum of Science in collaboration with the MIT Media Lab.

tags:

Children’s Books > Computers & Technology > Hardware & Robotics

15. Sylvia’s Super-Awesome Project Book: Super-Simple Arduino (Volume 2)

by: Sylvia “Super-Awesome” ToddSylvia “Super-Awesome” Todd
Release date: Nov 20, 2014
Number of Pages: 44
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In this super fun book, Sylvia teaches you to understand Arduino microcontroller programming by inventing an adjustable strobe and two digital musical instruments you can play! Along the way, you’ll learn a lot about electronics, coding, science, and engineering.

Written and illustrated by a kid, for kids of all ages, Sylvia’s whimsical graphics and clever explanations make powerful STEM (Science, Technology, Engineering, and Math) concepts accessible and fun.
tags:

Children’s Books > Science, Nature & How It Works > Electricity & Electronics

16. Computational Fairy Tales

by: Jeremy Kubica
Release date: Jun 26, 2012
Number of Pages: 202
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Have you ever thought that computer science should include more dragons and wizards? Computational Fairy Tales introduces principles of computational thinking, illustrating high-level computer science concepts, the motivation behind them, and their application in a non-computer—fairy tale—domain. The goal of this book is not to provide comprehensive coverage of each topic, but rather to provide a high level overview of the breadth and excitement of computer science. It’s a quest that will take you from learning the basics of programming in a blacksmith’s forge to fighting curses with recursion. Fifteen seers delivered the same prophecy, without so much as a single minstrel to lighten the mood: an unknown darkness threatens the kingdom. Suddenly, Princess Ann finds herself sent forth alone to save the kingdom. Leaving behind her home, family, and pet turtle Fido, Princess Ann must face goblin attacks, magical curses, arrogant scholars, an unpleasant oracle, and rude Boolean waiters. Along the way she must build a war chest of computational knowledge to survive the coming challenge.
tags:

Children’s Books > Computers & Technology

17. Crisis Zero (Codename Conspiracy)

by: Chris Rylander
Release date: Feb 02, 2016
Number of Pages: 400
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From Chris Rylander, author of the breakout hit Fourth Stall saga, comes the third book in the Codename Conspiracy series—an incredibly funny and clever mash-up of middle grade school story and spy adventure, perfect for fans of Gordon Korman.

There is a computer program so unspeakably powerful that its mere existence is unknown to all but the most senior government agents. This computer program is capable of controlling every aspect of communication, transportation, and defense on the planet. This computer program must never fall into the wrong hands or civilization as we know it will be utterly destroyed.

This computer program is in North Dakota.

Carson Fender, aka the retired Prank Master, aka Agent Zero, aka the all-in-one World’s Greatest Hero and World’s Greatest Screwup, must protect this program, codenamed Exodus. He is paired once again with his best friend, Danielle, aka Agent Atlas. Together, they must expose an enemy agent working from inside their school—an enemy agent with the mandate to stop at nothing to help secure Exodus. Can Zero and Atlas foil this enemy before it is too late? Carson’s final mission will test his loyalty, smarts, and courage as never before.

tags:

Children’s Books > Science, Nature & How It Works

18. Digital Leadership: Changing Paradigms for Changing Times

by: Eric C. Sheninger
Release date: Jan 14, 2014
Number of Pages: 264
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Move leadership into the digital age

Digital leadership is a strategic mindset and set of behaviors that leverages resources to create a meaningful, transparent, and engaging school culture. It takes into account recent changes such as ubiquitous connectivity, open-source technology, mobile devices, and personalization to dramatically shift how schools have been run and structured for over a century.  Leading in education becomes exponentially powerful when using technology to your advantage.

Eric Sheninger—“Principal Twitter”—shares his Pillars of Digital Leadership to help readers

  • Transform school culture by initiating sustainable change
  • Use free social media tools to improve communication, enhance public relations, and create a positive brand presence 
  • Integrate digital tools into the classroom to increase student engagement and achievement
  • Facilitate professional learning and access new opportunities and resources

The time is now, whether you are a building level or teacher leader, to boldly move schools forward in the digital age.

tags:

Children’s Books

19. Cell Phoney

by: Julia CookAnita DuFalla
Release date: Nov 01, 2012
Number of Pages: 32
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After much anticipation, Joanie Maloney finally gets her very own cell phone! Knowing that owning a cell phone requires responsibility and sound judgment, Joanie’s mom requires her to complete a Cell Phone Safety Course. Mom, it s a phone… its not a weapon! Joanie exclaims. Along with Joanie, children will learn the six rules of cell phone usage which are designed not only to keep them safe, but also to keep them from being tempted to hurt others. By knowing the rules, children can become masters of their cell phones and avoid becoming a Cell Phoney!
tags:

Children’s Books > Growing Up & Facts of Life > Family Life > Values

20. George’s Secret Key Hardcover Collection: George’s Secret Key to the Universe; George’s Cosmic Treasure Hunt; George and the Big Bang; George and the Unbreakable Code

by: Stephen HawkingLucy HawkingGarry Parsons
Release date: Sep 06, 2016
Number of Pages: 1280
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Join George and Annie as they explore the galaxy in this cosmic adventure series from acclaimed scientist Stephen Hawking and his daughter Lucy Hawking.

This four-book collection includes:
George’s Secret Key to the Universe
George’s Cosmic Treasure Hunt
George and the Big Bang
George and the Unbreakable Code

tags:

Children’s Books > Science, Nature & How It Works

21. Integrating Technology into the Curriculum 2nd Edition (Effective Teaching in Today’s Classroom)

by: Kathleen N. Kopp
Release date: Jan 01, 2015
Number of Pages: 224
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With digital components becoming the commonplace in the education world, educators must learn how to integrate technology into the classroom and step into the digital age of teaching. This updated, second edition resource provides teachers with classroom-tested ideas and resources to enhance instruction and help make the integration of technology a seamless process. Featuring standards-based lessons and topics such as distance learning and virtual school, webquests, blogs and social networking, interactive games, activities, and simulations, this resource will help you have a technologically advanced classroom in no time!

About Shell Education
Rachelle Cracchiolo started the company with a friend and fellow teacher. Both were eager to share their ideas and passion for education with other classroom leaders. What began as a hobby, selling lesson plans to local stores, became a part-time job after a full day of teaching, and eventually blossomed into Teacher Created Materials. The story continued in 2004 with the launch of Shell Education and the introduction of professional resources and classroom application books designed to support Teacher Created Materials curriculum resources. Today, Teacher Created Materials and Shell Education are two of the most recognized names in educational publishing around the world.

tags:

Children’s Books

22. Getting Started With Raspberry Pi: An Introduction to the Fastest-Selling Computer in the World

by: WallaceMatt Richardson
Release date: Jul 30, 2016
Number of Pages: 206
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The Raspberry Pi is a credit card-sized computer that plugs into your TV and a keyboard. It is a capable little computer which can be used in electronics projects, and for many of the things that your desktop PC does, like spreadsheets, word processing, browsing the internet, and playing games. It also plays high-definition video. This book takes you step-by-step through many fun and educational possibilities. Take advantage of several preloaded programming languages. Use the Raspberry Pi with Arduino. Create Internet-connected projects. Play with multimedia. With Raspberry Pi, you can do all of this and more.

tags:

Children’s Books > Science, Nature & How It Works > Electricity & Electronics

23. Integrating the Arts Across the Content Areas (Strategies to Integrate the Arts)

by: Lisa DonovanLouise Pascale
Release date: Oct 01, 2012
Number of Pages: 224
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Bring the arts back into the classroom with arts-based activities and strategies to use in language arts, mathematics, science, and social studies instruction. Developed in conjunction with Lesley University, this resource helps teachers to gain a better understanding of why and how to use the arts to reach and engage students. Developed to help motivate disengaged students, this professional resource provides activities, concrete examples, and stories from teachers already implementing art-based curriculum. The strategies are presented in categories that include: dramatic movement, storytelling, poetry, music/rhythm, and visual arts. This resource supports College and Career Readiness Standards.

About Shell Education
Rachelle Cracchiolo started the company with a friend and fellow teacher. Both were eager to share their ideas and passion for education with other classroom leaders. What began as a hobby, selling lesson plans to local stores, became a part-time job after a full day of teaching, and eventually blossomed into Teacher Created Materials. The story continued in 2004 with the launch of Shell Education and the introduction of professional resources and classroom application books designed to support Teacher Created Materials curriculum resources. Today, Teacher Created Materials and Shell Education are two of the most recognized names in educational publishing around the world.

tags:

Children’s Books

24. Women Who Launched the Computer Age (You Should Meet)

by: Laurie CalkhovenAlyssa Petersen
Release date: Sep 06, 2016
Number of Pages: 48
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Meet the women who programmed the first all-electronic computer and built the technological language kids today can’t live without in this fascinating, nonfiction Level 3 Ready-to-Read, part of a new series of biographies about people “you should meet!”

In 1946, six brilliant young women programmed the first all-electronic, programmable computer, the ENIAC, part of a secret World War II project. They learned to program without any programming languages or tools, and by the time they were finished, the ENIAC could run a complicated calculus equation in seconds. But when the ENIAC was presented to the press and public, the women were never introduced or given credit for their work. Learn all about what they did and how their invention still matters today in this story of six amazing young women everyone should meet!

A special section at the back of the book includes extras on subjects like history and math, plus interesting trivia facts about how computers have changed over time. With the You Should Meet series, learning about historical figures has never been so much fun!

tags:

Children’s Books > Computers & Technology > Programming

25. Digital Storytelling in the Classroom: New Media Pathways to Literacy, Learning, and Creativity

by: Jason Ohler
Release date: May 28, 2013
Number of Pages: 304
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A must-read for incorporating digital literacy into your classroom!

Equip your students with essential 21st-century media literacy skills, as they read, write, speak, and create art within the context of digital storytelling, and reach deeper understandings in all areas of the curriculum! In this second edition, both novice and technologically adept K-12 educators will find:

  • Practical techniques to combine storytelling with curriculum content
  • Tips for exploring effective storytelling principles through emerging digital media as well as via traditional literacy skills in reading, writing, speaking, and art
  • Visual aids and video clips that illustrate best practices in media composition
tags:

Business & Money > Education & Reference

26. Minecraft Creator Markus “Notch” Persson (Stem Trailblazer Bios)

by: Kari Cornell
Release date: Apr 01, 2016
Number of Pages: 32
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Do you play computer games? If you do, you’ve probably played Minecraft. When Minecraft creator Markus Persson was young, he wasn’t very interested in the games themselves. He was more interested in the programing instructions in the computer’s manual. By the time Persson was eight years old, he was writing code for his own computer games.

When he was eighteen, Persson landed his dream job as a video game programmer. In 2009, he designed Minecraft in a single weekend. In the game, players use blocks to build whatever they choose. Persson wanted to let players use their imaginations, and the idea paid off. Today, Minecraft is one of the most popular computer games in the world. Although Persson doubts he will ever top this success, he continues to develop games, while fans wait for what’s next.

tags:

Children’s Books > Computers & Technology > Entertainment & Games

27. Using Google Apps

by: Meghen EhrichMonica Kinney
Release date: Aug 28, 2013
Number of Pages: 544
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Using Google Apps is structured for easy instruction in the basic concepts and skills associated with web-based communication, collaboration, media, and location tools. This provides you with skills in high-tech methods of communication. Chapters build on prior content in order to develop comprehension and proficiency.

  • In-chapter lessons are presented in easy-to-follow, step-by-step instructions.
  • Apply learned skills by completing end-of-chapter exercises.
  • Self-assessments allow you to identify areas needing reinforcement.
tags:

Children’s Books

28. Popular Mechanics Robots: A New Age of Bionics, Drones & Artificial Intelligence

by: Daniel H. Wilson
Release date: Sep 01, 2015
Number of Pages: 144
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Thanks to film and literature, the idea of robots and artificial intelligence has long intrigued us. The fascination continues with Popular MechanicsRobots, which gathers the very best of the magazine’s fantastic robotic coverage and examines the way we live with these machines today—and how we will continue to exist with other advanced technologies in the future. Readers can now discover all varieties of robot, including ones that recognize our faces, gestures, and emotions; drive our cars; serve as highly intelligent personal assistants and medical diagnosticians; go into space; and even become embedded in our architecture and homes. Although robots can inspire both fear and wonder, author David H. Wilson shows how they’re an integral part of a wonderful new world.
tags:

Children’s Books

29. Literacy Is NOT Enough: 21st Century Fluencies for the Digital Age (The 21st Century Fluency Series)

by: Lee CrockettIan JukesAndrew Churches
Release date: May 22, 2012
Number of Pages: 232
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How to upgrade literacy instruction for digital learners

 

Educating students to traditional literacy standards is no longer enough. If students are to thrive in their academic and 21st century careers, then independent and creative thinking hold the highest currency. The authors explain in detail how to add these new components of literacy:

 

 

  • Solution Fluency
  • Information Fluency
  • Creativity Fluency
  • Collaboration Fluency

Students must master a completely different set of skills to succeed in a culture of technology-driven automation, abundance, and access to global labor markets. The authors present an effective framework for integrating comprehensive literacy or fluency into the traditional curriculum.

tags:

Children’s Books

30. Getting Started with Adafruit FLORA: Making Wearables with an Arduino-Compatible Electronics Platform

by: Becky SternTyler Cooper
Release date: Feb 22, 2015
Number of Pages: 112
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This book introduces readers to building wearable electronics projects using Adafruit’s tiny FLORA board: at 4.4 grams, and only 1.75 inches in diameter, and featuring Arduino compatibility, it’s the most beginner-friendly way to create wearable projects. This book shows you how to plan your wearable circuits, sew with electronics, and write programs that run on the FLORA to control the electronics. The FLORA family includes an assortment of sensors, as well as RGB LEDs that let you add lighting to your wearable projects.

tags:

Children’s Books > Activities, Crafts & Games > Crafts & Hobbies > Beadwork, Fashion & Jewelry

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Last updated: Monday, December 5, 2016 6:20 AM