Best Computers & Technology Books for 9 Year Olds

Here are the top 30 computers & technology books for 9 year olds. Please click Read Review to read book reviews on Amazon. You can also click Find in Library to check book availability at your local library. If the default library is not correct, please follow Change Library to reset it.

1. Tools of Navigation: A Kid’s Guide to the History & Science of Finding Your Way

by: Rachel Dickinson
Release date: Jul 01, 2005
Number of Pages: 160
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Children will learn all about inventions: their inventors, the way they changed history, and their evolution over centuries, through the activities and anecdotes provided in this interactive series.
 
Travel through the past and into the future to explore the history of human navigation, from the crude maps of early explorers to the satellite-based Global Positioning System (GPS) of today. This guide to learning about geography, trade routes over land and sea, and navigational tools and people who used them, is supplemented with 15 hands-on projects and educational activities to expand world view and build navigational confidence.
tags:

Children’s Books > History > Exploration & Discovery

2. The Case of the Digital Deception (Club CSI Book 5)

by: Ellie O’Ryan
Release date: Jan 29, 2013
Number of Pages: 160
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When there’s a mystery surrounding a popular online game, the Club CSI: kids use digital forensics to solve a case of foul play.

Ben, Corey, and Hannah have their work cut out for them when Whitney, the most popular girl in school, comes to Club CSI: for help. At first her case seems easy to crack—someone has been tampering with Whitney’s locker, and since her best friend Alyssa has the combination, she is a likely suspect.

But nothing is as simple as it seems, especially once the team learns that other strange things are happening around Whitney. Mysterious charges from a popular Internet drawing game have shown up on Whitney’s parents’ credit card. Whitney swears she didn’t authorize the charges, so who did? The digital drama increases when Club CSI: launches an online investigation—and to uncover the culprit, they’ll have to go undercover as players of the game!

© 2013 CBS & Ent. AB Funding LLC. All Rights Reserved. CSI: CRIME SCENE INVESTIGATION in USA is a TM of CBS and outside USA TM of Ent. AB Funding LLC.

tags:

Children’s Books > Computers & Technology

3. Making Change (Professional Resources)

by: Loretta DonovanTimothy Green
Release date: Oct 01, 2013
Number of Pages: 152
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Build the foundation for a 21st century learning environment! This professional resource provides strategies, suggestions, lesson ideas, and helpful planning tools to create an innovative learning environment in the classroom and at school. Teachers and students will feel empowered to use technology in teaching and learning.

About Shell Education
Rachelle Cracchiolo started the company with a friend and fellow teacher. Both were eager to share their ideas and passion for education with other classroom leaders. What began as a hobby, selling lesson plans to local stores, became a part-time job after a full day of teaching, and eventually blossomed into Teacher Created Materials. The story continued in 2004 with the launch of Shell Education and the introduction of professional resources and classroom application books designed to support Teacher Created Materials curriculum resources. Today, Teacher Created Materials and Shell Education are two of the most recognized names in educational publishing around the world.

tags:

Children’s Books

4. Revolution (2099, #4)

by: John Peel
Release date: Mar 01, 2000
Number of Pages: 160
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Tension mounts and events spiral as chaos spreads from the depths of the Underworld to the ultra-secure prison on Ice. No one can stop the revolution – they can only hope to survive it.
tags:

Children’s Books > Computers & Technology

5. The Golden Porkchop: A Role-Playing Adventure (An Unofficial Minecraft eBook)

by: Yerahmeel “NightSpawn” V.
Release date: Aug 12, 2015
Number of Pages: 246
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The Golden Porkchop is a funny first-person narrative adventure where you (the player) are the protagonist of the story. Unlike your regular story book, the ending of this book depends on the choices you make as the story progress.

The book has three main endings: The Best End, The Good End, and The Normal End (Meh!). There are also a couple of bad endings which means you either failed to progress with the story, or ultimately failed at the end.

Don’t forget to share the book with your friends and track their adventure!

Can you complete the story and know the three main endings, or will you give up once you got the bad end?

WARNING:
The pages on the preview are randomized. It will not make sense unless you proceed with the story accordingly.

tags:

Children’s Books

6. The Lighter Side of Technology in Education

by: Aaron Bacall
Release date: Feb 24, 2003
Number of Pages: 96
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This collection of whimsical glimpses at technology in education will provide a moment to laugh and add a little levity–and poignancy–to your workday.

tags:

Business & Money > Education & Reference

7. The Computer’s Nerd

by: W. Royce Adams
Release date: Apr 10, 2002
Number of Pages: 142
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Bullied and mistreated by three schoolmates, Arthur thinks his new computer contains a strange program called The Game that will allow him to get even with his tormentors without their knowing. Forced to keep The Game a secret, Arthur finds himself caught in a growing web of lies and deceit. Then The Game begins to get dangerous, and Arthur questions how far he is willing to go to get revenge on his bullies. The story contains a a useful message for dealing with bullies at elemenary schools.
tags:

Children’s Books > Growing Up & Facts of Life > Friendship, Social Skills & School Life > Bullies

8. Cyber Law: Maximizing Safety and Minimizing Risk in Classrooms

by: Aimee M. Bissonette
Release date: Apr 09, 2009
Number of Pages: 128
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An essential overview of legal issues related to technology, this resource provides case summaries and proactive strategies on privacy, security, copyright, appropriate online behavior, and more.
tags:

Children’s Books

9. A Kid’s Guide to Creating Web Pages for Home and School

by: Benjamin Selfridge
Release date: Jan 01, 2008
Number of Pages: 128
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Most students are familiar with the Web, but few are familiar with the primary underlying technology that makes it possible: HTML. A Kid’s Guide to Creating Web Pages for Home and School is designed for those who have grown up with computers and want to move beyond the basics of “canned” Web 2.0 applications.

Written by a kid for kids, this book leads students step-by-step through the basic functionalities of HTML, all with an inquisitive, friendly tone that encourages experimentation. Each section focuses on a specific project and includes sample computer screens to demonstrate the basic site being developed.

Once practiced and learned, the individual projects and lessons are integrated into a single Web site that can be published on the Web. Also included are more advanced techniques for Web page design, including sound, animation, and the uses of Javascript, Java, and Flash, as well as off- and online resources for readers to investigate.

tags:

Children’s Books > Growing Up & Facts of Life > Friendship, Social Skills & School Life > School

10. NetKids

by: NetGuide
Release date: Nov 12, 1996
Number of Pages: 179
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Written by kids—for kids! Our junior Web masters rank the sites and tell you where the action is online.
tags:

Children’s Books

11. Web Jam (Hyperlinkz #3)

by: Robert Elmer
Release date: Aug 17, 2004
Number of Pages: 128
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Here Comes Treble.

Who’s the star of THIS show? Austin and Ashley Webster are about to find out when they’re sucked inside the musical side of the crazy, confusing World Wide Web. It’s all thanks to Austin’s laptop computer and a strange digital camera he picked up at a garage sale. But their timing couldn’t be worse: Ashley is just about to sing in the state “Greatest Young Vocalist” finals.

Never mind the advice from their Aunt Jessica and so-called “help” from Tucker Campbell–who’ll do just about anything to win the finals. Austin and Ashley stumble deeper than ever into the Web, bouncing from one music-linked website to the next. Can they find their way back home before the competition is history? Or will their newest exploits hit a sour note and leave them trapped in the Web…forever?

Check out the “HyperLinkz Guide to Safe Surfing” for cool true trivia and Web backgrounders!

Don’t miss any of the exciting HyperLinkz adventures!
Book 1: Digital Disaster
Book 2: Fudge Factor
Book 3: Web Jam
Book 4: Spam Alert

tags:

Children’s Books > Arts, Music & Photography > Performing Arts

12. Ada’s Ideas: The Story of Ada Lovelace, the World’s First Computer Programmer

by: Fiona Robinson
Release date: Aug 02, 2016
Number of Pages: 40
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Ada Lovelace (1815–1852) was the daughter of Lord Byron, a poet, and Anna Isabella Milbanke, a mathematician. Her parents separated when she was young, and her mother insisted on a logic-focused education, rejecting Byron’s “mad” love of poetry. But Ada remained fascinated with her father and considered mathematics “poetical science.” Via her friendship with inventor Charles Babbage, she became involved in “programming” his Analytical Engine, a precursor to the computer, thus becoming the world’s first computer programmer. This picture book biography of Ada Lovelace is a compelling portrait of a woman who saw the potential for numbers to make art.
tags:

Children’s Books > Computers & Technology > Programming

13. Building Your Own Arduino Shields:: Interfacing with the Arduino Using Basic Components

by: David Leithauser
Release date: Jul 31, 2015
Number of Pages: 64
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Although you can buy a wide range of shields for Arduino, making your own will not only save you money, it will give you more flexibility and control of your designs. This book shows you how to connect sensors and other devices to your Arduino inputs and outputs using basic components like resistors, diodes, transistors, and op-amps. All of the components used in this book can be purchased cheaply on eBay or Amazon, as well as other electronics outlets. Dozens of generalized circuits that you can modify for your needs are shown, complete with the necessary equations to select the proper component values for your needs. Heavy emphasis is placed on connecting sensors not originally designed for Arduinos to the analog inputs, as well as connecting signals other than 5 volts to digital inputs. Connecting heavy loads to the outputs is also discussed. Protecting your Arduino is the topic of one chapter, and specific tips for doing this are given for individual circuits throughout the book.

This is a practical guide to designing electronic circuits to connect to your Arduino. Although it will be helpful if you already have a basic knowledge of electronics, this book provides a basic background, like reading schematics and choosing components.

tags:

Children’s Books

14. Transforming Teaching and Learning Through Data-Driven Decision Making (Classroom Insights from Educational Psychology)

by: Ellen B. MandinachSharnell S. Jackson
Release date: Apr 10, 2012
Number of Pages: 280
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Connect data and instruction to improve practice

Gathering data and using it to inform instruction is a requirement for many schools, yet educators are not necessarily formally trained in how to do it. This book helps bridge the gap between classroom practice and the principles of educational psychology. Teachers will find cutting-edge advances in research and theory on human learning and teaching in an easily understood and transferable format. The text’s integrated model shows teachers, school leaders, and district administrators how to establish a data culture and transform quantitative and qualitative data into actionable knowledge based on:

  • Assessment
  • Statistics
  • Instructional and differentiated psychology
  • Classroom management

tags:

Business & Money > Education & Reference

15. Grace Hopper: Computer Whiz (Famous Inventors)

by: Patricia J. Murphy
Release date: Jun 01, 2004
Number of Pages: 32
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Book by Murphy, Patricia J.
tags:

Children’s Books > Computers & Technology

16. Home Page: An Introduction to Web Page Design (First Book)

by: Christopher Lampton
Release date: Apr 01, 1997
Number of Pages: 63
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This highly praised series of books has been in print since the 1950s (launched originally by Franklin Watts himself). Today’s First Books provide engaging, in-depth introductions to subjects in all areas of the middle-grade curriculum, including science, social studies, and the arts.Illustrated with color and historical photography and art, each First Book is chaptered, includes an index, a for-further-reading list and, where appropriate, a glossary and original maps.
tags:

Children’s Books > Computers & Technology > Internet

17. The Nexi Robot (Great Idea)

by: Toney Allman
Release date: Aug 01, 2009
Number of Pages: 48
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Nexi is one of a team of four small humanoid robots that have mobility, dexterity and ‘social’ communication skills.
tags:

Children’s Books > Computers & Technology > Hardware & Robotics

18. Online Kids: A Young Surfer’s Guide to Cyberspace

by: Preston Gralla
Release date: Aug 02, 1996
Number of Pages: 288
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Cyberspace is the place for fun, facts, and fantastic adventures

Surf’s up in cyberspace! So grab your (key)board and catch the computer wave with this user-friendly, jam-packed guide and activity book. Online Kids will get you wired with complete information on the coolest sites online. Where else can you go to talk hoops with Michael Jordan, e-mail the president, travel to ancient civilizations, or get help with your science homework from a real scientist? From the NASA Shuttle Web to Walt Disney World, from the World Wide Web of Sports to the National Geographic Society, Online Kids tells you where it is and how to get there—including a special Coolness Index for each site.

You’ll also find step-by-step instructions for great online activities:

  • Make a fun-filled science museum at home
  • Create an up-to-date space shuttle mission log
  • Put together a personalized birthday photo collage
  • Design your own awesome Web page, and more
  • You’ll also find advice on choosing the right online service, navigating the World Wide Web, sending e-mail, and keeping safe online.
tags:

Children’s Books > Computers & Technology > Internet

19. Pee Wee Scouts: Computer Clues

by: Judy Delton
Release date: Jan 25, 2012
Number of Pages: 131
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The Pee Wees are entering cyberspace! The scouts are earning their computer badges, and that means lots of fun–and lots of surprises–are in store. From surfing the Web to sending e-mail to going on a cyber treasure hunt, the online adventures keep getting better and better. And when Molly receives an e-mail message from a secret admirer, she and Mary Beth have an exciting computer mystery to solve.

From the Trade Paperback edition.

tags:

Children’s Books > Computers & Technology

20. So Weird #5: Web Sight

by: Pam Pollack
Release date: Sep 03, 2000
Number of Pages: 144
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Can a computer predict the future? Mystery e-mail with a message? Fi is a Web whiz, but when she starts getting weird e-mails from an unknown person, even she can’t figure out what’s going on. Even worse, the phantom messages take her to a Web site that can foresee the future—and the future doesn’t look good for Fi and her family. She convinces Jack and Clu to do some detective work with her to find out who—or what—is behind the eerie e-mails.

Based on the television script by Sean Abley, and adapted by Pam Pollack and Meg Belviso. So Weird is seen on the Disney Channel.

tags:

Children’s Books > Computers & Technology

21. Start Making!: A Guide to Engaging Young People in Maker Activities

by: Danielle MartinAlisha PanjwaniNatalie RuskNatalie Rusk
Release date: Apr 05, 2016
Number of Pages: 210
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Start Making! is a program developed by the Clubhouse Network to engage young people all over the world in Maker-inspired activities. With this guide, you will discover how to plan and coordinate Start Making! projects in your home, school, library, community center, after-school club, or makerspace. You’ll learn strategies for engaging young people in creative thinking, developing individual and team projects, and sharing and reflecting on their creations.

Each session includes a list of the supplies you’ll need, step-by-step instructions for completing the projects, and prompts for stimulating discussion, curiosity, and confidence. These fun do-it-yourself (and do-it-together) projects teach fundamental STEAM concepts — science, technology, engineering, art, and math — while introducing young people to the basics of circuitry, design, coding, crafting, and construction. They’ll make paper cards and creations that light up, play music using a MaKey MaKey keyboard and Scratch programming, join together to make paintings with light, design and construct 3D sculptures, build a vibrating art-bot that makes drawings, and sew fabric creations with wearable circuits.

Dip into the activities once a week, run them as a week-long summer activity, or go through the guide in any way that works for you. By offering your own Start Making! program, you can inspire young people in your community to develop creative ideas, learn new skills, and share their creations.

The Clubhouse Network is a global network of community-based centers led by Boston’s Museum of Science in collaboration with the MIT Media Lab.

tags:

Children’s Books > Computers & Technology > Hardware & Robotics

22. Teaching Tech-Savvy Kids: Bringing Digital Media Into the Classroom, Grades 5-12

by: Jessica K. Parker
Release date: May 03, 2010
Number of Pages: 216
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Students are plugged in, powered up, and connected. Are you?

The author gives teachers a deeper understanding of the dynamic potential for increasing student learning through digital media. Based on a three-year study of youth and their use of new media, this teacher-friendly resource includes:

  • Descriptions of digital tools such as social networking platforms, YouTube, Wikipedia, virtual worlds, digital music, and more
  • Vignettes about how young people use digital media
  • Sidebars debunking common myths about technology
  • Advice about navigating digital media for both novice and expert teachers
  • Pedagogical implications and practices, including sample activities
tags:

Children’s Books

23. Thinking Out Loud on Paper: The Student Daybook as a Tool to Foster Learning

by: Lil BrannonSally GriffinKaren HaagAnthony IannoneCynthia UrbanskiShana Woodward
Release date: Jan 10, 2008
Number of Pages: 160
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Not to be confused with a daily-planner daybook that organizes time, the student daybook helps organize thoughts-across time, across subject areas. It helps learners build lasting connections between reflection and application, in-school content and out-of-school life, even last week’s lesson and this week’s. In other words, it’s not just a place to jot down ideas, but a place where real learning happens. Thinking Out Loud on Paper helps you understand the power of the student daybook and offers ready-to-use lessons to make the most of it.
Fostering deeper, more critical thinking, offering a place to process content and new ideas, and reinforcing the importance of students’ own thoughts are just some of the many important reasons to implement the daybook. Thinking Out Loud on Paper goes well beyond rationales to provide ready-to-use lessons that help you get started and succeed, including classroom-tested, research-based daybook strategies for:
  • helping students get started with daybooks
  • organizing for a variety of teaching and learning styles
  • sustaining daybooks through meaningful invitations and instruction
  • evaluating and assessing student thinking
  • using computers as part of your teaching
  • conducting teacher research.
Meanwhile, Theory Connection Boxes, broken out by grade level, connect the theory behind student daybooks directly to effective classroom practices specified in the book, while abundant examples from real daybooks show you what kind of results you and your students can achieve.
Teach students that their thoughts matter and that their thinking is as important as their responses. Read Thinking Out Loud on Paper and the advice of the many teachers in it who have raised expectations of how deeply kids can learn. You’ll soon see the student daybook is an effective way to support your teaching by giving students a space to consider what they’ve learned in personal, authentic ways that create new, stronger connections than ever.
tags:

Children’s Books

24. The Digital Diet: Today’s Digital Tools in Small Bytes (The 21st Century Fluency Series)

by: Andrew ChurchesLee CrockettIan Jukes
Release date: Apr 15, 2010
Number of Pages: 196
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This concise diet of digital tools helps beginning and experienced users investigate a variety of tools at an individual pace and incorporate them into todays classroom to foster productive learning.
tags:

Children’s Books

25. 3-D Engineering: Design and Build Your Own Prototypes (Build It Yourself)

by: Vicki V. MayAndrew Christensen
Release date: Nov 17, 2015
Number of Pages: 128
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How did somebody come up with the idea for bridges, skyscrapers, helicopters, and nightlights? How did people figure out how to build them?

In 3D Engineering: Design and Build Your Own Prototypes, young readers tackle real-life engineering problems by figuring out real-life solutions. Kids apply science and math skills to create prototypes for bridges, instruments, alarms, and more. Prototypes are preliminary models used by engineers—and kids—to evaluate ideas and to better understand how things work.

Engineering design starts with an idea. How do we get to the other side of the river? How do we travel long distances in short periods of time? Using a structured engineering design process, kids learn how to brainstorm, build a prototype, test a prototype, evaluate, and re-design. Projects include designing a cardboard chair to understand the stiffness of structural systems and designing and building a set of pan pipes to experiment with pitch and volume.

Creating prototypes is a key step in the engineering design process and prototyping early in the design process generally results in better processes and products. 3D Engineering gives kids a chance to figure out many different prototypes, empowering them to discover the mechanics of the world we know.

tags:

Children’s Books > Arts, Music & Photography > Architecture

26. Coming Together as Readers: Building Literacy Teams

by: Donna M. Ogle
Release date: Jul 12, 2007
Number of Pages: 224
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This second edition helps educators build a successful reading culture by developing community collaborations that include parents, university partnerships, and libraries.
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Children’s Books

27. Crisis Zero (Codename Conspiracy)

by: Chris Rylander
Release date: Feb 02, 2016
Number of Pages: 400
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From Chris Rylander, author of the breakout hit Fourth Stall saga, comes the third book in the Codename Conspiracy series—an incredibly funny and clever mash-up of middle grade school story and spy adventure, perfect for fans of Gordon Korman.

There is a computer program so unspeakably powerful that its mere existence is unknown to all but the most senior government agents. This computer program is capable of controlling every aspect of communication, transportation, and defense on the planet. This computer program must never fall into the wrong hands or civilization as we know it will be utterly destroyed.

This computer program is in North Dakota.

Carson Fender, aka the retired Prank Master, aka Agent Zero, aka the all-in-one World’s Greatest Hero and World’s Greatest Screwup, must protect this program, codenamed Exodus. He is paired once again with his best friend, Danielle, aka Agent Atlas. Together, they must expose an enemy agent working from inside their school—an enemy agent with the mandate to stop at nothing to help secure Exodus. Can Zero and Atlas foil this enemy before it is too late? Carson’s final mission will test his loyalty, smarts, and courage as never before.

tags:

Children’s Books > Science, Nature & How It Works

28. Computer Fun for Everyone: Great Things to Do and Make with Any Computer

by: Elin Kordahl SaltveitMark Saltveit
Release date: Aug 25, 1998
Number of Pages: 128
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The fast, fun way to become a computer whiz!

Do you love drawing, writing, or just playing games? Now you can have an even better time doing them on your computer. With the amazing activities in this book, you can become a spy, a newspaper reporter, even a comic book illustrator. And you can do it on any computer.

With the click of a mouse and this fun-filled book, you will be able to draw pictures and create graphics, design books and a newspaper, exchange secret codes and write stories with your friends, and more—all without buying any special programs!

You can also learn how to:

  • Publish your own newspaper—complete with pictures
  • Print play money (don’t try to spend it!)
  • Create mazes, puzzles, and word games
  • Invent all sorts of new computer projects of your own
  • Draw maps for treasure hunts
  • Chat with your friends through circular E-mail
  • And more!

So what are you waiting for? Start having more fun with your computer today!

tags:

Children’s Books > Arts, Music & Photography > Art

29. Will Technology Really Change Education?: From Blackboard to Web (Critical Issues in Teacher Education Series)

by: Todd W. KentRobert McNergney
Release date: Nov 24, 1998
Number of Pages: 80
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Copublished with AACTE, this book explores the issues raised by current efforts to infuse technology into educational systems.

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Children’s Books

30. Meltdown Man-Cyber Zone

by: S. F. Black
Release date: Jul 01, 1997
Number of Pages: 128
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New Book, First Edition, 1997 by Troll Communications. Ships same day. Great gift. 7.5″ x 5″ x 5/16″ Paperback Book.
tags:

Children’s Books > Computers & Technology

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Last updated: Monday, December 5, 2016 7:02 AM