Here are the top 30 computers & technology books for 9 year olds. Please click Read Review to read book reviews on Amazon. You can also click Find in Library to check book availability at your local library. If the default library is not correct, please follow Change Library to reset it.
1. Tools of Navigation: A Kid’s Guide to the History & Science of Finding Your Way
by: Rachel Dickinson Release date: Jul 01, 2005 Number of Pages: 160 Find in Library Read Review |
2. The Case of the Digital Deception (Club CSI Book 5)
by: Ellie O’Ryan Release date: Jan 29, 2013 Number of Pages: 160 Find in Library Read Review |
Ben, Corey, and Hannah have their work cut out for them when Whitney, the most popular girl in school, comes to Club CSI: for help. At first her case seems easy to crack—someone has been tampering with Whitney’s locker, and since her best friend Alyssa has the combination, she is a likely suspect.
But nothing is as simple as it seems, especially once the team learns that other strange things are happening around Whitney. Mysterious charges from a popular Internet drawing game have shown up on Whitney’s parents’ credit card. Whitney swears she didn’t authorize the charges, so who did? The digital drama increases when Club CSI: launches an online investigation—and to uncover the culprit, they’ll have to go undercover as players of the game!
© 2013 CBS & Ent. AB Funding LLC. All Rights Reserved. CSI: CRIME SCENE INVESTIGATION in USA is a TM of CBS and outside USA TM of Ent. AB Funding LLC.
3. Making Change (Professional Resources)
by: Loretta Donovan, Timothy Green Release date: Oct 01, 2013 Number of Pages: 152 Find in Library Read Review |
About Shell Education
Rachelle Cracchiolo started the company with a friend and fellow teacher. Both were eager to share their ideas and passion for education with other classroom leaders. What began as a hobby, selling lesson plans to local stores, became a part-time job after a full day of teaching, and eventually blossomed into Teacher Created Materials. The story continued in 2004 with the launch of Shell Education and the introduction of professional resources and classroom application books designed to support Teacher Created Materials curriculum resources. Today, Teacher Created Materials and Shell Education are two of the most recognized names in educational publishing around the world.
4. Revolution (2099, #4)
by: John Peel Release date: Mar 01, 2000 Number of Pages: 160 Find in Library Read Review |
5. The Golden Porkchop: A Role-Playing Adventure (An Unofficial Minecraft eBook)
by: Yerahmeel “NightSpawn” V. Release date: Aug 12, 2015 Number of Pages: 246 Find in Library Read Review |
The book has three main endings: The Best End, The Good End, and The Normal End (Meh!). There are also a couple of bad endings which means you either failed to progress with the story, or ultimately failed at the end.
Don’t forget to share the book with your friends and track their adventure!
Can you complete the story and know the three main endings, or will you give up once you got the bad end?
WARNING:
The pages on the preview are randomized. It will not make sense unless you proceed with the story accordingly.
6. The Lighter Side of Technology in Education
by: Aaron Bacall Release date: Feb 24, 2003 Number of Pages: 96 Find in Library Read Review |
This collection of whimsical glimpses at technology in education will provide a moment to laugh and add a little levity–and poignancy–to your workday.
7. The Computer’s Nerd
by: W. Royce Adams Release date: Apr 10, 2002 Number of Pages: 142 Find in Library Read Review |
8. Cyber Law: Maximizing Safety and Minimizing Risk in Classrooms
by: Aimee M. Bissonette Release date: Apr 09, 2009 Number of Pages: 128 Find in Library Read Review |
9. A Kid’s Guide to Creating Web Pages for Home and School
by: Benjamin Selfridge Release date: Jan 01, 2008 Number of Pages: 128 Find in Library Read Review |
Written by a kid for kids, this book leads students step-by-step through the basic functionalities of HTML, all with an inquisitive, friendly tone that encourages experimentation. Each section focuses on a specific project and includes sample computer screens to demonstrate the basic site being developed.
Once practiced and learned, the individual projects and lessons are integrated into a single Web site that can be published on the Web. Also included are more advanced techniques for Web page design, including sound, animation, and the uses of Javascript, Java, and Flash, as well as off- and online resources for readers to investigate.
10. NetKids
by: NetGuide Release date: Nov 12, 1996 Number of Pages: 179 Find in Library Read Review |
11. Web Jam (Hyperlinkz #3)
by: Robert Elmer Release date: Aug 17, 2004 Number of Pages: 128 Find in Library Read Review |
Who’s the star of THIS show? Austin and Ashley Webster are about to find out when they’re sucked inside the musical side of the crazy, confusing World Wide Web. It’s all thanks to Austin’s laptop computer and a strange digital camera he picked up at a garage sale. But their timing couldn’t be worse: Ashley is just about to sing in the state “Greatest Young Vocalist” finals.
Never mind the advice from their Aunt Jessica and so-called “help” from Tucker Campbell–who’ll do just about anything to win the finals. Austin and Ashley stumble deeper than ever into the Web, bouncing from one music-linked website to the next. Can they find their way back home before the competition is history? Or will their newest exploits hit a sour note and leave them trapped in the Web…forever?
Check out the “HyperLinkz Guide to Safe Surfing” for cool true trivia and Web backgrounders!
Don’t miss any of the exciting HyperLinkz adventures!
Book 1: Digital Disaster
Book 2: Fudge Factor
Book 3: Web Jam
Book 4: Spam Alert
12. Ada’s Ideas: The Story of Ada Lovelace, the World’s First Computer Programmer
by: Fiona Robinson Release date: Aug 02, 2016 Number of Pages: 40 Find in Library Read Review |
13. Building Your Own Arduino Shields:: Interfacing with the Arduino Using Basic Components
by: David Leithauser Release date: Jul 31, 2015 Number of Pages: 64 Find in Library Read Review |
This is a practical guide to designing electronic circuits to connect to your Arduino. Although it will be helpful if you already have a basic knowledge of electronics, this book provides a basic background, like reading schematics and choosing components.
14. Transforming Teaching and Learning Through Data-Driven Decision Making (Classroom Insights from Educational Psychology)
by: Ellen B. Mandinach, Sharnell S. Jackson Release date: Apr 10, 2012 Number of Pages: 280 Find in Library Read Review |
Connect data and instruction to improve practice
Gathering data and using it to inform instruction is a requirement for many schools, yet educators are not necessarily formally trained in how to do it. This book helps bridge the gap between classroom practice and the principles of educational psychology. Teachers will find cutting-edge advances in research and theory on human learning and teaching in an easily understood and transferable format. The text’s integrated model shows teachers, school leaders, and district administrators how to establish a data culture and transform quantitative and qualitative data into actionable knowledge based on:
- Assessment
- Statistics
- Instructional and differentiated psychology
- Classroom management
15. Grace Hopper: Computer Whiz (Famous Inventors)
by: Patricia J. Murphy Release date: Jun 01, 2004 Number of Pages: 32 Find in Library Read Review |
16. Home Page: An Introduction to Web Page Design (First Book)
by: Christopher Lampton Release date: Apr 01, 1997 Number of Pages: 63 Find in Library Read Review |
17. The Nexi Robot (Great Idea)
by: Toney Allman Release date: Aug 01, 2009 Number of Pages: 48 Find in Library Read Review |
18. Online Kids: A Young Surfer’s Guide to Cyberspace
by: Preston Gralla Release date: Aug 02, 1996 Number of Pages: 288 Find in Library Read Review |
Surf’s up in cyberspace! So grab your (key)board and catch the computer wave with this user-friendly, jam-packed guide and activity book. Online Kids will get you wired with complete information on the coolest sites online. Where else can you go to talk hoops with Michael Jordan, e-mail the president, travel to ancient civilizations, or get help with your science homework from a real scientist? From the NASA Shuttle Web to Walt Disney World, from the World Wide Web of Sports to the National Geographic Society, Online Kids tells you where it is and how to get there—including a special Coolness Index for each site.
You’ll also find step-by-step instructions for great online activities:
- Make a fun-filled science museum at home
- Create an up-to-date space shuttle mission log
- Put together a personalized birthday photo collage
- Design your own awesome Web page, and more
- You’ll also find advice on choosing the right online service, navigating the World Wide Web, sending e-mail, and keeping safe online.
19. Pee Wee Scouts: Computer Clues
by: Judy Delton Release date: Jan 25, 2012 Number of Pages: 131 Find in Library Read Review |
From the Trade Paperback edition.
20. So Weird #5: Web Sight
by: Pam Pollack Release date: Sep 03, 2000 Number of Pages: 144 Find in Library Read Review |
Based on the television script by Sean Abley, and adapted by Pam Pollack and Meg Belviso. So Weird is seen on the Disney Channel.
21. Start Making!: A Guide to Engaging Young People in Maker Activities
by: Danielle Martin, Alisha Panjwani, Natalie Rusk, Natalie Rusk Release date: Apr 05, 2016 Number of Pages: 210 Find in Library Read Review |
Start Making! is a program developed by the Clubhouse Network to engage young people all over the world in Maker-inspired activities. With this guide, you will discover how to plan and coordinate Start Making! projects in your home, school, library, community center, after-school club, or makerspace. You’ll learn strategies for engaging young people in creative thinking, developing individual and team projects, and sharing and reflecting on their creations.
Each session includes a list of the supplies you’ll need, step-by-step instructions for completing the projects, and prompts for stimulating discussion, curiosity, and confidence. These fun do-it-yourself (and do-it-together) projects teach fundamental STEAM concepts — science, technology, engineering, art, and math — while introducing young people to the basics of circuitry, design, coding, crafting, and construction. They’ll make paper cards and creations that light up, play music using a MaKey MaKey keyboard and Scratch programming, join together to make paintings with light, design and construct 3D sculptures, build a vibrating art-bot that makes drawings, and sew fabric creations with wearable circuits.
Dip into the activities once a week, run them as a week-long summer activity, or go through the guide in any way that works for you. By offering your own Start Making! program, you can inspire young people in your community to develop creative ideas, learn new skills, and share their creations.
The Clubhouse Network is a global network of community-based centers led by Boston’s Museum of Science in collaboration with the MIT Media Lab.
22. Teaching Tech-Savvy Kids: Bringing Digital Media Into the Classroom, Grades 5-12
by: Jessica K. Parker Release date: May 03, 2010 Number of Pages: 216 Find in Library Read Review |
Students are plugged in, powered up, and connected. Are you?
The author gives teachers a deeper understanding of the dynamic potential for increasing student learning through digital media. Based on a three-year study of youth and their use of new media, this teacher-friendly resource includes:
- Descriptions of digital tools such as social networking platforms, YouTube, Wikipedia, virtual worlds, digital music, and more
- Vignettes about how young people use digital media
- Sidebars debunking common myths about technology
- Advice about navigating digital media for both novice and expert teachers
- Pedagogical implications and practices, including sample activities
23. Thinking Out Loud on Paper: The Student Daybook as a Tool to Foster Learning
by: Lil Brannon, Sally Griffin, Karen Haag, Anthony Iannone, Cynthia Urbanski, Shana Woodward Release date: Jan 10, 2008 Number of Pages: 160 Find in Library Read Review |
- helping students get started with daybooks
- organizing for a variety of teaching and learning styles
- sustaining daybooks through meaningful invitations and instruction
- evaluating and assessing student thinking
- using computers as part of your teaching
- conducting teacher research.
24. The Digital Diet: Today’s Digital Tools in Small Bytes (The 21st Century Fluency Series)
by: Andrew Churches, Lee Crockett, Ian Jukes Release date: Apr 15, 2010 Number of Pages: 196 Find in Library Read Review |
25. 3-D Engineering: Design and Build Your Own Prototypes (Build It Yourself)
by: Vicki V. May, Andrew Christensen Release date: Nov 17, 2015 Number of Pages: 128 Find in Library Read Review |
In 3D Engineering: Design and Build Your Own Prototypes, young readers tackle real-life engineering problems by figuring out real-life solutions. Kids apply science and math skills to create prototypes for bridges, instruments, alarms, and more. Prototypes are preliminary models used by engineers—and kids—to evaluate ideas and to better understand how things work.
Engineering design starts with an idea. How do we get to the other side of the river? How do we travel long distances in short periods of time? Using a structured engineering design process, kids learn how to brainstorm, build a prototype, test a prototype, evaluate, and re-design. Projects include designing a cardboard chair to understand the stiffness of structural systems and designing and building a set of pan pipes to experiment with pitch and volume.
Creating prototypes is a key step in the engineering design process and prototyping early in the design process generally results in better processes and products. 3D Engineering gives kids a chance to figure out many different prototypes, empowering them to discover the mechanics of the world we know.
26. Coming Together as Readers: Building Literacy Teams
by: Donna M. Ogle Release date: Jul 12, 2007 Number of Pages: 224 Find in Library Read Review |
27. Crisis Zero (Codename Conspiracy)
by: Chris Rylander Release date: Feb 02, 2016 Number of Pages: 400 Find in Library Read Review |
From Chris Rylander, author of the breakout hit Fourth Stall saga, comes the third book in the Codename Conspiracy series—an incredibly funny and clever mash-up of middle grade school story and spy adventure, perfect for fans of Gordon Korman.
There is a computer program so unspeakably powerful that its mere existence is unknown to all but the most senior government agents. This computer program is capable of controlling every aspect of communication, transportation, and defense on the planet. This computer program must never fall into the wrong hands or civilization as we know it will be utterly destroyed.
This computer program is in North Dakota.
Carson Fender, aka the retired Prank Master, aka Agent Zero, aka the all-in-one World’s Greatest Hero and World’s Greatest Screwup, must protect this program, codenamed Exodus. He is paired once again with his best friend, Danielle, aka Agent Atlas. Together, they must expose an enemy agent working from inside their school—an enemy agent with the mandate to stop at nothing to help secure Exodus. Can Zero and Atlas foil this enemy before it is too late? Carson’s final mission will test his loyalty, smarts, and courage as never before.
28. Computer Fun for Everyone: Great Things to Do and Make with Any Computer
by: Elin Kordahl Saltveit, Mark Saltveit Release date: Aug 25, 1998 Number of Pages: 128 Find in Library Read Review |
Do you love drawing, writing, or just playing games? Now you can have an even better time doing them on your computer. With the amazing activities in this book, you can become a spy, a newspaper reporter, even a comic book illustrator. And you can do it on any computer.
With the click of a mouse and this fun-filled book, you will be able to draw pictures and create graphics, design books and a newspaper, exchange secret codes and write stories with your friends, and more—all without buying any special programs!
You can also learn how to:
- Publish your own newspaper—complete with pictures
- Print play money (don’t try to spend it!)
- Create mazes, puzzles, and word games
- Invent all sorts of new computer projects of your own
- Draw maps for treasure hunts
- Chat with your friends through circular E-mail
- And more!
So what are you waiting for? Start having more fun with your computer today!
29. Will Technology Really Change Education?: From Blackboard to Web (Critical Issues in Teacher Education Series)
by: Todd W. Kent, Robert McNergney Release date: Nov 24, 1998 Number of Pages: 80 Find in Library Read Review |
Copublished with AACTE, this book explores the issues raised by current efforts to infuse technology into educational systems.
30. Meltdown Man-Cyber Zone
by: S. F. Black Release date: Jul 01, 1997 Number of Pages: 128 Find in Library Read Review |
Best Selling Books for 9 year olds:
- Action & Adventure
- Activities, Crafts & Games
- Animals
- Biographies
- Children’s Cookbooks
- Classics
- Comics & Graphic Novels
- Computers & Technology
- Early Learning
- Education & Reference
- Fairy Tales, Folk Tales & Myths
- History
- Holidays & Celebrations
- Humor
- Literature & Fiction
- Mysteries & Detectives
- Religions
- Science Fiction & Fantasy
- Science, Nature & How It Works
- Sports & Outdoors
Recommended Books for 9 year olds:
- Action & Adventure
- Activities, Crafts & Games
- Animals
- Biographies
- Children’s Cookbooks
- Classics
- Comics & Graphic Novels
- Computers & Technology
- Early Learning
- Education & Reference
- Fairy Tales, Folk Tales & Myths
- History
- Holidays & Celebrations
- Humor
- Literature & Fiction
- Mysteries & Detectives
- Religions
- Science Fiction & Fantasy
- Science, Nature & How It Works
- Sports & Outdoors
Best Selling Computers & Technology Books for:
- 8 Year Olds
- 9 Year Olds
- 10 Year Olds
- 11 Year Olds
- 12 Year Olds
- Teen & Young Adults
- 5 Year Olds
- 6 Year Olds
- 7 Year Olds
Recommended Computers & Technology Books for:
- 8 Year Olds
- 9 Year Olds
- 10 Year Olds
- 11 Year Olds
- 12 Year Olds
- Teen & Young Adults
- 5 Year Olds
- 6 Year Olds
- 7 Year Olds
Last updated: Monday, December 5, 2016 7:02 AM